cave-story-solaris/src
2020-04-05 03:27:04 +01:00
..
Backends Disable GLFW hats in <3.3 2020-04-05 03:24:55 +01:00
ArmsItem.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
ArmsItem.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Back.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
Back.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Bitmap.cpp Don't do -Iexternal 2020-03-31 14:26:24 +01:00
Bitmap.h Added DecodeBitmapFromFile 2020-01-27 00:30:54 +00:00
Boss.cpp More-accurate Boss.cpp variable arrangement 2020-01-07 05:15:56 +00:00
Boss.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
BossAlmo1.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossAlmo1.h Added Core and more NPCs 2019-02-07 14:08:53 +00:00
BossAlmo2.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossAlmo2.h Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00
BossBallos.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossBallos.h Added Ballos 2019-02-10 00:42:48 +00:00
BossFrog.cpp More-accurate BossFrog.cpp variable arrangement 2020-01-07 05:25:24 +00:00
BossFrog.h Added more NPCs and Balfrog 2019-02-04 18:58:30 +00:00
BossIronH.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
BossIronH.h Added IronHead and relevant NPCs 2019-02-07 15:10:46 +00:00
BossLife.cpp Clean-up BossLife.cpp 2019-11-16 01:48:13 +00:00
BossLife.h ...Remove more C-compatibility stuff 2020-01-07 04:50:15 +00:00
BossOhm.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossOhm.h Clean-up BossOhm.cpp 2019-11-16 01:37:05 +00:00
BossPress.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
BossPress.h Added Heavy Press 2019-02-09 23:21:27 +00:00
BossTwinD.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
BossTwinD.h More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00
BossX.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossX.h Added Monster X 2019-02-06 12:07:54 +00:00
Bug Fixes.txt Added a bugfix 2019-02-12 04:38:26 +00:00
BulHit.cpp More-accurate BulHit.cpp variable arrangement 2020-01-07 05:37:40 +00:00
BulHit.h Clean-up BulHit.cpp 2019-11-16 00:33:25 +00:00
Bullet.cpp Document bullets a little 2020-04-04 00:13:20 +01:00
Bullet.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Caret.cpp Note some out-of-bounds array accesses 2020-02-01 12:45:32 +00:00
Caret.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
CommonDefines.h Move and rename attrHot 2020-01-29 22:14:35 +00:00
Config.cpp Merge branch 'accurate' into portable 2020-01-07 04:55:16 +00:00
Config.h Clean-up Config.cpp 2019-11-15 21:03:20 +00:00
Draw.cpp Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Draw.h Add some missing function names 2020-03-22 15:31:28 +00:00
Ending.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
Ending.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Escape.cpp Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Escape.h Merge branch 'accurate' into portable 2020-01-06 19:39:36 +00:00
Fade.cpp More-accurate Fade.cpp variable arrangement 2020-01-07 06:06:54 +00:00
Fade.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
File.cpp Change LoadFileToMemory's function signature 2020-01-26 20:06:31 +00:00
File.h Change LoadFileToMemory's function signature 2020-01-26 20:06:31 +00:00
Flags.cpp Clean-up Flags.cpp 2019-11-15 20:15:47 +00:00
Flags.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Flash.cpp More-accurate Flash.cpp variable arrangement 2020-01-07 06:08:23 +00:00
Flash.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Font.cpp Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Font.h Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Frame.cpp Similar fixes 2020-02-20 15:59:04 +00:00
Frame.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Game.cpp Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Game.h Merge branch 'accurate' into portable 2020-01-07 04:55:16 +00:00
Generic.cpp Merge branch 'accurate' into portable 2020-03-31 14:07:21 +01:00
Generic.h Merge branch 'accurate' into portable 2020-03-31 14:07:21 +01:00
GenericLoad.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
GenericLoad.h Clean-up GenericLoad.cpp 2019-11-15 18:50:45 +00:00
Input.cpp Split SDL2 code from Input.cpp 2020-03-31 16:24:20 +01:00
Input.h SDL2 controller backend - support axes and hats 2020-04-04 22:54:58 +01:00
KeyControl.cpp Clean-up KeyControl.cpp 2019-11-15 18:32:52 +00:00
KeyControl.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Main.cpp Add some sanity checks 2020-04-05 03:27:04 +01:00
Main.h Split SDL2 code from Main.cpp 2020-03-31 16:07:34 +01:00
Map.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
Map.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MapName.cpp Correct a misnamed variable 2020-01-07 06:43:04 +00:00
MapName.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MiniMap.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
MiniMap.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MyChar.cpp More-accurate MyChar.cpp variable arrangement 2020-01-07 06:52:36 +00:00
MyChar.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MycHit.cpp More-accurate MycHit.cpp variable arrangement 2020-01-07 06:57:03 +00:00
MycHit.h Clean-up MycHit.cpp 2019-11-14 23:58:33 +00:00
MycParam.cpp Note some out-of-bounds array accesses 2020-02-01 12:45:32 +00:00
MycParam.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
NpcAct.h Rearranged #includes 2019-02-18 21:30:22 +00:00
NpcAct000.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct020.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct040.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct060.cpp Document ActNpc061 (King) 2020-03-27 17:49:58 +00:00
NpcAct080.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct100.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct120.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct140.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct160.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct180.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct200.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct220.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct240.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct260.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct280.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct300.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct320.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct340.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpChar.cpp Merge branch 'accurate' into portable 2020-03-31 14:07:21 +01:00
NpChar.h Document ActNpc061 (King) 2020-03-27 17:49:58 +00:00
NpcHit.cpp More-accurate NpcHit.cpp variable arrangement 2020-01-07 20:52:58 +00:00
NpcHit.h Clean-up NpcHit.cpp 2019-11-14 02:22:16 +00:00
NpcTbl.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
NpcTbl.h Clean-up NpcTbl.cpp 2019-11-14 02:04:03 +00:00
Organya.cpp Move the MSVC6 hacks to WindowsWrapper.h 2020-03-14 12:55:22 +00:00
Organya.h Fix a possible hang in the audio mixer 2020-01-29 23:21:27 +00:00
PixTone.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
PixTone.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Profile.cpp Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Profile.h Merge branch 'accurate' into portable 2020-01-07 04:55:16 +00:00
Random.cpp Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Random.h Add a replication of MSVC2003's rand() algorithm 2019-09-04 19:23:35 +00:00
Resource.cpp Prevent error if Resource table is empty 2020-03-31 20:25:31 +01:00
Resource.h Restore the new resource file system 2019-09-02 23:32:19 +01:00
SelStage.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
SelStage.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Shoot.cpp More-accurate Shoot.cpp variable arrangement 2020-01-07 21:58:35 +00:00
Shoot.h Clean-up Shoot.cpp 2019-11-14 01:06:04 +00:00
Sound.cpp Merge branch 'accurate' into portable 2020-01-08 13:16:21 +00:00
Sound.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Stage.cpp Merge branch 'accurate' into portable 2020-03-14 19:26:39 +00:00
Stage.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Star.cpp Made Star.cpp compile as C89 in VS2003 2020-01-06 18:39:23 +00:00
Star.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Tags.h Empty Tags.h 2020-01-06 21:20:17 +00:00
TextScr.cpp Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
TextScr.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Triangle.cpp More-accurate Triangle.cpp variable arrangement 2020-01-07 22:13:37 +00:00
Triangle.h Triangle.cpp cleanup 2019-11-14 00:15:02 +00:00
ValueView.cpp More-accurate ValueView.cpp variable arrangement 2020-01-07 22:20:22 +00:00
ValueView.h ...Remove more C-compatibility stuff 2020-01-07 04:50:15 +00:00
WindowsWrapper.h Shut up errors on Windows 2020-03-31 20:22:54 +01:00