cave-story-solaris/CMakeLists.txt
Gabriel Ravier 88a554784b Fix the build on portable
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-31 06:50:20 +01:00

555 lines
15 KiB
CMake

cmake_minimum_required(VERSION 3.7.2)
if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
cmake_policy(SET CMP0069 NEW)
endif()
if((${CMAKE_VERSION} VERSION_EQUAL 3.11) OR (${CMAKE_VERSION} VERSION_GREATER 3.11))
cmake_policy(SET CMP0072 NEW)
endif()
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
option(LTO "Enable link-time optimisation" OFF)
option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_SOURCE_DIR}/cmake"
)
project(CSE2 LANGUAGES C CXX)
message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
# Has to be placed after "project()"
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
set(COMPILER_IS_CLANG true)
message(STATUS "Compiling with Clang")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Using GCC
set(COMPILER_IS_GCC true)
message(STATUS "Compiling with GCC")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
# Using Intel C++
set(COMPILER_IS_ICC true)
message(STATUS "Compiling with ICC")
endif()
if(COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
set(COMPILER_IS_GCC_COMPATIBLE true)
message(STATUS "Compiling with a GCC-compatible compiler")
endif()
if(MSVC)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##
# CSE2
##
add_executable(CSE2
src/ArmsItem.cpp
src/ArmsItem.h
src/Back.cpp
src/Back.h
src/Bitmap.cpp
src/Bitmap.h
src/Boss.cpp
src/Boss.h
src/BossAlmo1.cpp
src/BossAlmo1.h
src/BossAlmo2.cpp
src/BossAlmo2.h
src/BossBallos.cpp
src/BossBallos.h
src/BossFrog.cpp
src/BossFrog.h
src/BossIronH.cpp
src/BossIronH.h
src/BossLife.cpp
src/BossLife.h
src/BossOhm.cpp
src/BossOhm.h
src/BossPress.cpp
src/BossPress.h
src/BossTwinD.cpp
src/BossTwinD.h
src/BossX.cpp
src/BossX.h
src/BulHit.cpp
src/BulHit.h
src/Bullet.cpp
src/Bullet.h
src/Caret.cpp
src/Caret.h
src/CommonDefines.h
src/Config.cpp
src/Config.h
src/Draw.cpp
src/Draw.h
src/Ending.cpp
src/Ending.h
src/Escape.cpp
src/Escape.h
src/Fade.cpp
src/Fade.h
src/File.cpp
src/File.h
src/Flags.cpp
src/Flags.h
src/Flash.cpp
src/Flash.h
src/Font.cpp
src/Font.h
src/Frame.cpp
src/Frame.h
src/Game.cpp
src/Game.h
src/Generic.cpp
src/Generic.h
src/GenericLoad.cpp
src/GenericLoad.h
src/Input.cpp
src/Input.h
src/KeyControl.cpp
src/KeyControl.h
src/Main.cpp
src/Main.h
src/Map.cpp
src/Map.h
src/MapName.cpp
src/MapName.h
src/MiniMap.cpp
src/MiniMap.h
src/MyChar.cpp
src/MyChar.h
src/MycHit.cpp
src/MycHit.h
src/MycParam.cpp
src/MycParam.h
src/NpcAct.h
src/NpcAct000.cpp
src/NpcAct020.cpp
src/NpcAct040.cpp
src/NpcAct060.cpp
src/NpcAct080.cpp
src/NpcAct100.cpp
src/NpcAct120.cpp
src/NpcAct140.cpp
src/NpcAct160.cpp
src/NpcAct180.cpp
src/NpcAct200.cpp
src/NpcAct220.cpp
src/NpcAct240.cpp
src/NpcAct260.cpp
src/NpcAct280.cpp
src/NpcAct300.cpp
src/NpcAct320.cpp
src/NpcAct340.cpp
src/NpChar.cpp
src/NpChar.h
src/NpcHit.cpp
src/NpcHit.h
src/NpcTbl.cpp
src/NpcTbl.h
src/Organya.cpp
src/Organya.h
src/PixTone.cpp
src/PixTone.h
src/Profile.cpp
src/Profile.h
src/Random.cpp
src/Random.h
src/Resource.cpp
src/Resource.h
src/SelStage.cpp
src/SelStage.h
src/Shoot.cpp
src/Shoot.h
src/Sound.cpp
src/Sound.h
src/Stage.cpp
src/Stage.h
src/Star.cpp
src/Star.h
src/TextScr.cpp
src/TextScr.h
src/Triangle.cpp
src/Triangle.h
src/ValueView.cpp
src/ValueView.h
src/WindowsWrapper.h
src/Backends/Rendering.h
src/Backends/Audio/SDL2.cpp
src/Backends/Audio.h
)
set(RESOURCES
BITMAP/Credit01.bmp
BITMAP/Credit02.bmp
BITMAP/Credit03.bmp
BITMAP/Credit04.bmp
BITMAP/Credit05.bmp
BITMAP/Credit06.bmp
BITMAP/Credit07.bmp
BITMAP/Credit08.bmp
BITMAP/Credit09.bmp
BITMAP/Credit10.bmp
BITMAP/Credit11.bmp
BITMAP/Credit12.bmp
BITMAP/Credit14.bmp
BITMAP/Credit15.bmp
BITMAP/Credit16.bmp
BITMAP/Credit17.bmp
BITMAP/Credit18.bmp
CURSOR/CURSOR_IKA.bmp
CURSOR/CURSOR_NORMAL.bmp
ORG/Access.org
ORG/Anzen.org
ORG/Balcony.org
ORG/Ballos.org
ORG/BreakDown.org
ORG/Cemetery.org
ORG/Curly.org
ORG/Dr.org
ORG/Ending.org
ORG/Escape.org
ORG/Fanfale1.org
ORG/Fanfale2.org
ORG/Fanfale3.org
ORG/FireEye.org
ORG/Gameover.org
ORG/Ginsuke.org
ORG/Grand.org
ORG/Gravity.org
ORG/Hell.org
ORG/ironH.org
ORG/Jenka.org
ORG/Jenka2.org
ORG/Kodou.org
ORG/LastBtl3.org
ORG/LastBtl.org
ORG/LastCave.org
ORG/Marine.org
ORG/Maze.org
ORG/MDown2.org
ORG/Mura.org
ORG/Oside.org
ORG/Plant.org
ORG/quiet.org
ORG/Requiem.org
ORG/Toroko.org
ORG/Vivi.org
ORG/Wanpak2.org
ORG/Wanpaku.org
ORG/Weed.org
ORG/White.org
ORG/XXXX.org
ORG/Zonbie.org
WAVE/Wave.dat
)
# Handle options
if(JAPANESE)
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
list(APPEND RESOURCES "BITMAP/pixel_jp.bmp" "FONT/NotoSansMonoCJKjp.otf")
target_compile_definitions(CSE2 PRIVATE JAPANESE)
else()
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_english")
list(APPEND RESOURCES "BITMAP/pixel.bmp" "FONT/LiberationMono.ttf")
endif()
if(NOT WIN32)
list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
endif()
if(FIX_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
endif()
if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
if(WARNINGS)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
# Force to always compile with /W4 on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /W4)
# endif()
target_compile_options(CSE2 PRIVATE /W4)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
else()
message(WARNING "Could not activate warnings ! (Unsupported compiler)")
endif()
endif()
if (WARNINGS_ALL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if (MSVC)
# Force to always compile with /Wall on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /Wall)
# endif()
target_compile_options(CSE2 PRIVATE /Wall)
elseif(COMPILER_IS_CLANG)
target_compile_options(CSE2 PRIVATE -Weverything)
else()
message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
endif()
endif()
if(WARNINGS_FATAL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
target_compile_options(CSE2 PRIVATE /WX)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Werror)
else()
message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
endif()
endif()
if(RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
elseif(RENDERER MATCHES "OpenGLES2")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGLES2.cpp")
elseif(RENDERER MATCHES "SDLTexture")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
elseif(RENDERER MATCHES "SDLSurface")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
elseif(RENDERER MATCHES "Software")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
else()
message(FATAL_ERROR "Invalid RENDERER selected")
endif()
# Make some tweaks if we're targetting Windows
if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
endif()
# Make some tweaks if we're using MSVC
if(MSVC)
target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS) # Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
endif()
# Make it so source files are recognized as UTF-8 by MSVC
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-GCC, MinGW on Linux, etc.)
include(ExternalProject)
ExternalProject_Add(bin2h
SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
DOWNLOAD_COMMAND ""
UPDATE_COMMAND ""
BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DCMAKE_BUILD_TYPE=Release
-DWARNINGS=${WARNINGS}
-DWARNINGS_ALL=${WARNINGS_ALL}
-DWARNINGS_FATAL=${WARNINGS_FATAL}
INSTALL_COMMAND
${CMAKE_COMMAND} --build . --config Release --target install
)
ExternalProject_Get_Property(bin2h INSTALL_DIR)
add_executable(bin2h_tool IMPORTED)
add_dependencies(bin2h_tool bin2h)
set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
# Convert resources to header files
foreach(FILENAME IN LISTS RESOURCES)
set(IN_DIR "${ASSETS_DIRECTORY}/resources")
set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
add_custom_command(
OUTPUT "${OUT_DIR}/${FILENAME}.h"
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
)
target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
endforeach()
# Force strict C90
set_target_properties(CSE2 PROPERTIES
C_STANDARD 90
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
)
# Force strict C++98
set_target_properties(CSE2 PROPERTIES
CXX_STANDARD 98
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
# Include directory for third-party software
target_include_directories(CSE2 PRIVATE "external")
# Name debug builds "CSE2_debug", to distinguish them
set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
# Send executable to the build_en/build_jp directory
set_target_properties(CSE2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
# Enable link-time optimisation if available
if(LTO)
if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
endif()
# Enable -march=native if available
if(NATIVE_OPTIMIZATIONS)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE) # GCC flag
if(COMPILER_SUPPORTS_MARCH_NATIVE)
target_compile_options(CSE2 PRIVATE -march=native)
else()
CHECK_CXX_COMPILER_FLAG("-xHost" COMPILER_SUPPORTS_XHOST) # ICC (Linux) flag
CHECK_CXX_COMPILER_FLAG("/QxHost" COMPILER_SUPPORTS_QXHOST) # ICC (Windows) flag
if(COMPILER_SUPPORTS_XHOST)
target_compile_options(CSE2 PRIVATE -xHost)
elseif(COMPILER_SUPPORTS_QXHOST)
target_compile_options(CSE2 PRIVATE /QxHost)
else()
message(WARNING "Couldn't activate native optimizations ! (Unsupported compiler)")
endif()
endif()
endif()
# Find dependencies
if(NOT FORCE_LOCAL_LIBS)
find_package(SDL2)
endif()
if(TARGET SDL2::SDL2)
# CMake-generated config (Arch, vcpkg, Raspbian)
message(STATUS "Using system SDL2")
target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
elseif(TARGET SDL2::SDL2-static)
# CMake-generated config (Arch, vcpkg, Raspbian)
message(STATUS "Using system SDL2")
target_link_libraries(CSE2 SDL2::SDL2-static SDL2::SDL2main)
elseif(SDL2_FOUND)
# Autotools-generated config (MSYS2)
message(STATUS "Using system SDL2")
target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(CSE2 ${SDL2_LIBRARIES})
else()
# Compile it ourselves
message(STATUS "Using local SDL2")
set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
if(MSVC)
set(LIBC ON) # Needed to prevent possible 'symbol already defined' errors
endif()
add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
target_link_libraries(CSE2 SDL2-static SDL2main)
endif()
if(NOT FORCE_LOCAL_LIBS)
find_package(Freetype)
endif()
if(FREETYPE_FOUND)
message(STATUS "Using system FreeType")
target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
else()
# Compile it ourselves
message(STATUS "Using local FreeType")
if(FORCE_LOCAL_LIBS)
set(CMAKE_DISABLE_FIND_PACKAGE_HarfBuzz ON)
set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON)
set(CMAKE_DISABLE_FIND_PACKAGE_PNG ON)
set(CMAKE_DISABLE_FIND_PACKAGE_BZip2 ON)
endif()
add_subdirectory("external/freetype" EXCLUDE_FROM_ALL)
target_link_libraries(CSE2 freetype)
endif()
if(RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "external/glad/src/glad.c" "external/glad/include/glad/glad.h" "external/glad/include/KHR/khrplatform.h")
target_include_directories(CSE2 PRIVATE "external/glad/include")
find_package(OpenGL REQUIRED)
target_link_libraries(CSE2 OpenGL::GL ${CMAKE_DL_LIBS})
endif()
if(RENDERER MATCHES "OpenGLES2")
find_package(OpenGLES2 REQUIRED)
target_include_directories(CSE2 PRIVATE ${OPENGLES2_INCLUDE_DIR})
target_link_libraries(CSE2 ${OPENGLES2_LIBRARIES})
endif()
##
# DoConfig
##
add_subdirectory("DoConfig")
# Name debug builds "DoConfig_debug", to distinguish them
set_target_properties(DoConfig PROPERTIES DEBUG_OUTPUT_NAME "DoConfig_debug")
# Send executable to the build_en/build_jp directory
set_target_properties(DoConfig PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)