cave-story-solaris/external
Clownacy e3cd7ce353 Add glyph-batching to OpenGL renderer
Unfortunately, sub-pixel font rendering had to go. It wasn't portable
anyway (not every display is an LCD with R->G->B ordering).
2020-02-01 22:37:59 +00:00
..
freetype Revert "Remove the 'external' folder" 2019-09-05 12:50:21 +00:00
glad Rename glad.cpp back to glad.c 2020-01-15 07:31:35 +00:00
SDL2 Fix SDL2 compilation when path contains a space 2020-01-16 15:25:25 +00:00
cute_spritebatch.h Add glyph-batching to OpenGL renderer 2020-02-01 22:37:59 +00:00
stb_image.h Stop using SDL for .bmp decoding 2020-01-26 19:47:50 +00:00