cave-story-solaris/src/Draw.h
Clownacy e5caff593c Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00

69 lines
2.1 KiB
C

#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
extern RECT grcGame;
extern RECT grcFull;
extern int magnification;
extern bool fullscreen;
typedef enum Surface_Ids
{
SURFACE_ID_TITLE = 0,
SURFACE_ID_PIXEL = 1,
SURFACE_ID_LEVEL_TILESET = 2,
SURFACE_ID_FADE = 6,
SURFACE_ID_ITEM_IMAGE = 8,
SURFACE_ID_MAP = 9,
SURFACE_ID_SCREEN_GRAB = 10,
SURFACE_ID_ARMS = 11,
SURFACE_ID_ARMS_IMAGE = 12,
SURFACE_ID_ROOM_NAME = 13,
SURFACE_ID_STAGE_ITEM = 14,
SURFACE_ID_LOADING = 15,
SURFACE_ID_MY_CHAR = 16,
SURFACE_ID_BULLET = 17,
SURFACE_ID_CARET = 19,
SURFACE_ID_NPC_SYM = 20,
SURFACE_ID_LEVEL_SPRITESET_1 = 21,
SURFACE_ID_LEVEL_SPRITESET_2 = 22,
SURFACE_ID_NPC_REGU = 23,
SURFACE_ID_TEXT_BOX = 26,
SURFACE_ID_FACE = 27,
SURFACE_ID_LEVEL_BACKGROUND = 28,
SURFACE_ID_VALUE_VIEW = 29,
SURFACE_ID_TEXT_LINE1 = 30,
SURFACE_ID_TEXT_LINE2 = 31,
SURFACE_ID_TEXT_LINE3 = 32,
SURFACE_ID_TEXT_LINE4 = 33,
SURFACE_ID_TEXT_LINE5 = 34,
SURFACE_ID_CREDIT_CAST = 35,
SURFACE_ID_CREDITS_IMAGE = 36,
SURFACE_ID_CASTS = 37,
SURFACE_ID_MAX = 40,
} Surface_Ids;
struct SURFACE;
extern SURFACE surf[SURFACE_ID_MAX];
bool Flip_SystemTask();
bool StartDirectDraw(int lMagnification, int lColourDepth);
void EndDirectDraw();
void ReleaseSurface(int s);
bool MakeSurface_File(const char *name, Surface_Ids surf_no);
bool MakeSurface_Resource(const char *res, Surface_Ids surf_no);
bool ReloadBitmap_File(const char *name, Surface_Ids surf_no);
bool ReloadBitmap_Resource(const char *res, Surface_Ids surf_no);
bool MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no);
void BackupSurface(Surface_Ids surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no);
void Surface2Surface(int x, int y, RECT *rect, int to, int from);
void CortBox(RECT *rect, uint32_t col);
void CortBox2(RECT *rect, uint32_t col, Surface_Ids surf_no);
void InitTextObject(const char *font_name);
void PutText(int x, int y, const char *text, uint32_t color);
void PutText2(int x, int y, const char *text, uint32_t color, Surface_Ids surf_no);
void EndTextObject();