cave-story-solaris/src/Sound.h
Gabriel Ravier 6a9abb9a0d
Moar commenting of stuff and macro-ing of certain things
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-18 08:29:20 +02:00

44 lines
1.1 KiB
C

#pragma once
#include <stddef.h>
#ifndef DIRECTSOUND_VERSION
#define DIRECTSOUND_VERSION 0x500
#endif
#include <dsound.h>
#include "WindowsWrapper.h"
#include "PixTone.h"
#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
enum SoundEffectNames
{
SND_YES_NO_CHANGE_CHOICE = 1,
SND_MESSAGE_TYPING = 2,
SND_QUOTE_BUMP_HEAD = 3,
SND_SWITCH_WEAPON = 4,
SND_YES_NO_PROMPT = 5,
// To be continued
SND_SILLY_EXPLOSION = 25,
SND_LARGE_OBJECT_HIT_GROUND = 26,
// To be continued
SND_ENEMY_SHOOT_PROJETILE = 39,
// To be continued
SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued
SND_EXPLOSION = 72,
// To be continued
};
extern LPDIRECTSOUND lpDS;
extern LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
BOOL InitDirectSound(HWND hwnd);
void EndDirectSound(void);
void PlaySoundObject(int no, int mode);
void ChangeSoundFrequency(int no, unsigned long rate);
void ChangeSoundVolume(int no, long volume);
void ChangeSoundPan(int no, long pan);
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no);