cave-story-solaris/src/MycHit.cpp
Gabriel Ravier ee5f3e3ef7 Corrected formatting for MycHit.cpp
Also changed regex to "((//|\;)[^ \t]|(for|while|if|while|do|void|int|bool)\(|(for|while|if|while|do)\ \(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 11:25:17 +02:00

893 lines
19 KiB
C++

#include "MycHit.h"
#include <stdint.h>
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Caret.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
void ResetMyCharFlag()
{
gMC.flag = 0;
}
void PutlittleStar()
{
if (!(gMC.cond & 2) && gMC.ym < -0x200)
{
PlaySoundObject(3, 1);
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
}
}
int JudgeHitMyCharBlock(int x, int y)
{
int hit = 0;
// Left wall
if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
&& gMC.x - gMC.hit.left < (2 * x + 1) << 12
&& gMC.x - gMC.hit.left > x << 13)
{
// Clip
gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
// Halt momentum
if (gMC.xm < -0x180)
gMC.xm = -0x180;
if (!(gKey & gKeyLeft) && gMC.xm < 0)
gMC.xm = 0;
// Set that a left wall was hit
hit |= 1;
}
// Right wall
if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
&& gMC.x + gMC.hit.right > (2 * x - 1) << 12
&& gMC.x + gMC.hit.left < x << 13)
{
// Clip
gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
// Halt momentum
if (gMC.xm > 0x180)
gMC.xm = 0x180;
if (!(gKey & gKeyRight) && gMC.xm > 0)
gMC.xm = 0;
// Set that a right wall was hit
hit |= 4;
}
// Ceiling
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12
&& gMC.y - gMC.hit.top > y << 13)
{
// Clip
gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that a ceiling was hit
hit |= 2;
}
// Floor
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12
&& gMC.y + gMC.hit.bottom < y << 13)
{
// Clip
gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that a floor was hit
hit |= 8;
}
return hit;
}
int JudgeHitMyCharTriangleA(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleB(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleC(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleD(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleE(int x, int y)
{
int hit = 0x10000;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit = 0x10028;
}
return hit;
}
int JudgeHitMyCharTriangleF(int x, int y)
{
int hit = 0x20000;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit = 0x20028;
}
return hit;
}
int JudgeHitMyCharTriangleG(int x, int y)
{
int hit = 0x40000;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit = 0x40018;
}
return hit;
}
int JudgeHitMyCharTriangleH(int x, int y)
{
int hit = 0x80000;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit = 0x80018;
}
return hit;
}
int JudgeHitMyCharWater(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600
&& gMC.y + gMC.hit.bottom > y << 13)
hit = 0x100;
return hit;
}
int JudgeHitMyCharDamage(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (4 * x + 1) << 11
&& gMC.x + 0x800 > (4 * x - 1) << 11
&& gMC.y - 0x800 < (y << 13) + 0x600
&& gMC.y + 0x800 > (y << 13) - 0x600)
hit = 0x400;
return hit;
}
int JudgeHitMyCharDamageW(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (4 * x + 1) << 11
&& gMC.x + 0x800 > (4 * x - 1) << 11
&& gMC.y - 0x800 < (y << 13) + 0x600
&& gMC.y + 0x800 > (y << 13) - 0x600)
hit = 0xD00;
return hit;
}
int JudgeHitMyCharVectLeft(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x1000;
return hit;
}
int JudgeHitMyCharVectUp(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x2000;
return hit;
}
int JudgeHitMyCharVectRight(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x4000;
return hit;
}
int JudgeHitMyCharVectDown(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x8000;
return hit;
}
void HitMyCharMap()
{
int x = gMC.x / 0x2000;
int y = gMC.y / 0x2000;
int offy[4];
int offx[4];
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
offx[3] = 1;
offy[0] = 0;
offy[1] = 0;
offy[2] = 1;
offy[3] = 1;
uint8_t atrb[4];
for (int i = 0; i < 4; i++)
{
atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
switch (atrb[i])
{
// Water
case 0x02:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Block
case 0x05:
case 0x41:
case 0x43:
case 0x46:
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
break;
// Spikes
case 0x42:
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
break;
// Slopes
case 0x50:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
break;
case 0x51:
gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
break;
case 0x52:
gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
break;
case 0x53:
gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
break;
case 0x54:
gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
break;
case 0x55:
gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
break;
case 0x56:
gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
break;
case 0x57:
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
break;
// Water and water blocks
case 0x60:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x61:
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water spikes
case 0x62:
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
break;
// Water slopes
case 0x70:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x71:
gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x72:
gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x73:
gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x74:
gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x75:
gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x76:
gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x77:
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Wind
case 0x80:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
break;
case 0x81:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
break;
case 0x82:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
break;
case 0x83:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
break;
// Water current
case 0xA0:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA1:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA2:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA3:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
default:
break;
}
}
if (gMC.y > gWaterY + 0x800)
gMC.flag |= 0x100;
}
int JudgeHitMyCharNPC(NPCHAR *npc)
{
int hit = 0;
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
&& gMC.x - gMC.hit.right < npc->x + npc->hit.back
&& gMC.x - gMC.hit.right > npc->x)
{
if (gMC.xm < 0x200)
gMC.xm += 0x200;
hit |= 1;
}
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600
&& gMC.x + gMC.hit.right - 0x200 > npc->x - npc->hit.back
&& gMC.x + gMC.hit.right - 0x200 < npc->x)
{
if (gMC.xm > -0x200)
gMC.xm -= 0x200;
hit |= 4;
}
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
&& gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym < 0)
gMC.ym = 0;
hit |= 2;
}
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600
&& gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
&& gMC.hit.bottom + gMC.y < npc->y + 0x600)
{
if (npc->bits & npc_bouncy)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
return hit;
}
int JudgeHitMyCharNPC3(NPCHAR *npc)
{
if (npc->direct)
{
if (gMC.x + 0x400 > npc->x - npc->hit.back
&& gMC.x - 0x400 < npc->x + npc->hit.front
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
}
else
{
if (gMC.x + 0x400 > npc->x - npc->hit.front
&& gMC.x - 0x400 < npc->x + npc->hit.back
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
}
return 0;
}
int JudgeHitMyCharNPC4(NPCHAR *npc)
{
// TODO: comment this
int hit = 0;
long double v1, v2;
if (npc->x <= gMC.x)
v1 = (long double)(gMC.x - npc->x);
else
v1 = (long double)(npc->x - gMC.x);
float fx1 = (float)v1;
if (npc->y <= gMC.y)
v2 = (long double)(gMC.y - npc->y);
else
v2 = (long double)(npc->y - gMC.y);
float fx2 = (float)npc->hit.back;
if (0.0 == fx1)
fx1 = 1.0;
if (0.0 == fx2)
fx2 = 1.0;
float fy1 = (float)v2;
float fy2 = (float)npc->hit.top;
if (fy1 / fx1 <= fy2 / fx2)
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
{
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x)
{
if (gMC.xm < npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->hit.back + npc->x + gMC.hit.right;
hit |= 1;
}
if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x)
{
if (gMC.xm > npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->x - npc->hit.back - gMC.hit.right;
hit |= 4;
}
}
}
else if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym >= npc->ym)
{
if (gMC.ym < 0)
gMC.ym = 0;
}
else
{
gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
gMC.ym = npc->ym;
}
hit |= 2;
}
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
{
if (gMC.ym - npc->ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.unit == 1)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
hit |= 8;
}
else if (npc->bits & npc_bouncy)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
}
return hit;
}
void HitMyCharNpChar()
{
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
int hit;
for (int i = 0; i < NPC_MAX; i++)
{
if (gNPC[i].cond & 0x80)
{
if (gNPC[i].bits & npc_solidSoft)
{
hit = JudgeHitMyCharNPC(&gNPC[i]);
gMC.flag |= hit;
}
else if (gNPC[i].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gNPC[i]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gNPC[i]);
}
// Special NPCs (pickups)
if (hit && gNPC[i].code_char == 1)
{
PlaySoundObject(14, 1);
AddExpMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 86)
{
PlaySoundObject(42, 1);
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 87)
{
PlaySoundObject(20, 1);
AddLifeMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
// Run event on contact
if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
StartTextScript(gNPC[i].code_event);
// NPC damage
if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
{
if (gNPC[i].bits & npc_rearTop)
{
if (hit & 4 && gNPC[i].xm < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 1 && gNPC[i].xm > 0)
DamageMyChar(gNPC[i].damage);
if (hit & 8 && gNPC[i].ym < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 2 && gNPC[i].ym > 0)
DamageMyChar(gNPC[i].damage);
}
else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
{
DamageMyChar(gNPC[i].damage);
}
}
// Interaction
if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
{
StartTextScript(gNPC[i].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
}
}
// Create question mark when NPC hasn't been interacted with
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}
}
void HitMyCharBoss()
{
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
{
for (int b = 0; b < BOSS_MAX; b++)
{
if (gBoss[b].cond & 0x80)
{
int hit;
if (gBoss[b].bits & npc_solidSoft)
{
hit = JudgeHitMyCharNPC(&gBoss[b]);
gMC.flag |= hit;
}
else if (gBoss[b].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gBoss[b]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gBoss[b]);
}
if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
{
StartTextScript(gBoss[b].code_event);
gMC.ques = 0;
}
if (gBoss[b].bits & npc_rearTop)
{
if (hit & 4 && gBoss[b].xm < 0)
DamageMyChar(gBoss[b].damage);
if (hit & 1 && gBoss[b].xm > 0)
DamageMyChar(gBoss[b].damage);
}
else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
{
DamageMyChar(gBoss[b].damage);
}
if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
{
StartTextScript(gBoss[b].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
}
}
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}
}