
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
67 lines
2.8 KiB
C
67 lines
2.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dynapi_h_
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#define SDL_dynapi_h_
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/* IMPORTANT:
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This is the master switch to disabling the dynamic API. We made it so you
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have to hand-edit an internal source file in SDL to turn it off; you
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can do it if you want it badly enough, but hopefully you won't want to.
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You should understand the ramifications of turning this off: it makes it
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hard to update your SDL in the field, and impossible if you've statically
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linked SDL into your app. Understand that platforms change, and if we can't
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drop in an updated SDL, your application can definitely break some time
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in the future, even if it's fine today.
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To be sure, as new system-level video and audio APIs are introduced, an
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updated SDL can transparently take advantage of them, but your program will
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not without this feature. Think hard before turning it off.
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*/
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#ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */
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#error Nope, you have to edit this file to force this off.
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#endif
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#endif
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */
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#define SDL_DYNAMIC_API 0
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#elif defined(__native_client__) && __native_client__ /* probably not useful on NACL. */
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#define SDL_DYNAMIC_API 0
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#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#define SDL_DYNAMIC_API 0
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#elif defined(__PSP__) && __PSP__
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#define SDL_DYNAMIC_API 0
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#elif defined(__clang_analyzer__)
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#define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */
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#endif
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/* everyone else. This is where we turn on the API if nothing forced it off. */
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#ifndef SDL_DYNAMIC_API
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#define SDL_DYNAMIC_API 1
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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