62 lines
1.1 KiB
Makefile
62 lines
1.1 KiB
Makefile
RELEASE = 0
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ifeq ($(RELEASE), 0)
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CXXFLAGS := -O0 -g -static -mconsole
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FILENAME = debug
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else
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CXXFLAGS := -O3 -s -static
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FILENAME = release
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endif
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ifeq ($(JAPANESE), 1)
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CXXFLAGS += -DJAPANESE
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endif
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ifeq ($(FIX_BUGS), 1)
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CXXFLAGS += -DFIX_BUGS
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endif
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CXXFLAGS += `sdl2-config --cflags`
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LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
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# For an accurate result to the original's code, compile in alphabetical order
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SOURCES = \
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Back \
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Config \
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Draw \
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Ending \
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Escape \
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Flags \
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Game \
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Generic \
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GenericLoad \
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Input \
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KeyControl \
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Main \
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Map \
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MapName \
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NpChar \
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NpcTbl \
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Organya \
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PixTone \
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Profile \
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Sound \
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Stage \
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TextScr \
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Triangle \
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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all: build/$(FILENAME).exe
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build/$(FILENAME).exe: $(OBJECTS)
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@mkdir -p $(@D)
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@g++ $(CXXFLAGS) $^ -o $@ $(LIBS)
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@echo Finished compiling: $@
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obj/$(FILENAME)/%.o: src/%.cpp
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@mkdir -p $(@D)
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@echo Compiling $^
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@g++ $(CXXFLAGS) $^ -o $@ -c
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clean:
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@rm -rf build obj
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