992 lines
No EOL
17 KiB
C++
992 lines
No EOL
17 KiB
C++
#include <string>
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#include <stdint.h>
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#include "WindowsWrapper.h"
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#include "MyChar.h"
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#include "MycParam.h"
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#include "ArmsItem.h"
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#include "NpChar.h"
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#include "Draw.h"
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#include "Sound.h"
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#include "ValueView.h"
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#include "KeyControl.h"
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#include "TextScr.h"
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#include "Flags.h"
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#include "Game.h"
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#include "Star.h"
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#include "Caret.h"
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MYCHAR gMC;
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int noise_no;
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unsigned int noise_freq;
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void InitMyChar()
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{
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memset(&gMC, 0, sizeof(MYCHAR));
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gMC.cond = 0x80;
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gMC.direct = 2;
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gMC.view = {0x1000, 0x1000, 0x1000, 0x1000};
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gMC.hit = {0xA00, 0x1000, 0xA00, 0x1000};
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gMC.life = 3;
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gMC.max_life = 3;
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gMC.unit = 0;
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}
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void AnimationMyChar(bool bKey)
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{
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RECT rcLeft[12];
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RECT rcRight[12];
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rcLeft[0] = {0, 0, 16, 16};
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rcLeft[1] = {16, 0, 32, 16};
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rcLeft[2] = {0, 0, 16, 16};
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rcLeft[3] = {32, 0, 48, 16};
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rcLeft[4] = {0, 0, 16, 16};
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rcLeft[5] = {48, 0, 64, 16};
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rcLeft[6] = {64, 0, 80, 16};
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rcLeft[7] = {48, 0, 64, 16};
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rcLeft[8] = {80, 0, 96, 16};
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rcLeft[9] = {48, 0, 64, 16};
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rcLeft[10] = {96, 0, 112, 16};
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rcLeft[11] = {112, 0, 128, 16};
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rcRight[0] = {0, 16, 16, 32};
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rcRight[1] = {16, 16, 32, 32};
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rcRight[2] = {0, 16, 16, 32};
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rcRight[3] = {32, 16, 48, 32};
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rcRight[4] = {0, 16, 16, 32};
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rcRight[5] = {48, 16, 64, 32};
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rcRight[6] = {64, 16, 80, 32};
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rcRight[7] = {48, 16, 64, 32};
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rcRight[8] = {80, 16, 96, 32};
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rcRight[9] = {48, 16, 64, 32};
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rcRight[10] = {96, 16, 112, 32};
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rcRight[11] = {112, 16, 128, 32};
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if (!(gMC.cond & 2))
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{
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if (gMC.flag & 8)
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{
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if (gMC.cond & 1)
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{
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gMC.ani_no = 11;
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}
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else if (gKey & gKeyUp && (gKeyRight | gKeyLeft) & gKey && bKey)
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{
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gMC.cond |= 4;
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if (++gMC.ani_wait > 4)
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{
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gMC.ani_wait = 0;
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if (++gMC.ani_no == 7 || gMC.ani_no == 9)
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PlaySoundObject(24, 1);
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}
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if (gMC.ani_no > 9 || gMC.ani_no < 6)
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gMC.ani_no = 6;
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}
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else if ((gKeyRight | gKeyLeft) & gKey && bKey)
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{
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gMC.cond |= 4;
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if (++gMC.ani_wait > 4)
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{
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gMC.ani_wait = 0;
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if (++gMC.ani_no == 2 || gMC.ani_no == 4)
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PlaySoundObject(24, 1);
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}
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if (gMC.ani_no > 4 || gMC.ani_no < 1)
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gMC.ani_no = 1;
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}
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else if ( gKey & gKeyUp && bKey )
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{
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if (gMC.cond & 4)
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PlaySoundObject(24, 1);
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gMC.cond &= ~4;
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gMC.ani_no = 5;
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}
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else
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{
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if (gMC.cond & 4)
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PlaySoundObject(24, 1);
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gMC.cond &= ~4;
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gMC.ani_no = 0;
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}
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}
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else if (gMC.up)
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{
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gMC.ani_no = 6;
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}
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else if (gMC.down)
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{
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gMC.ani_no = 10;
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}
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else if ( gMC.ym <= 0 )
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{
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gMC.ani_no = 3;
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}
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else
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{
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gMC.ani_no = 1;
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}
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if (gMC.direct)
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gMC.rect = rcRight[gMC.ani_no];
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else
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gMC.rect = rcLeft[gMC.ani_no];
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}
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}
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void ShowMyChar(bool bShow)
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{
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if (bShow)
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gMC.cond &= ~2;
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else
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gMC.cond |= 2;
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}
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void PutMyChar(int fx, int fy)
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{
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if ((gMC.cond & 0x80) && !(gMC.cond & 2))
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{
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//Draw weapon
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gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13);
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gMC.rect_arms.right = gMC.rect_arms.left + 24;
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gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13);
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gMC.rect_arms.bottom = gMC.rect_arms.top + 16;
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if (gMC.direct == 2)
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{
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gMC.rect_arms.top += 16;
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gMC.rect_arms.bottom += 16;
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}
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int arms_offset_y;
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if (gMC.up)
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{
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arms_offset_y = -4;
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gMC.rect_arms.top += 32;
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gMC.rect_arms.bottom += 32;
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}
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else if (gMC.down)
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{
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arms_offset_y = 4;
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gMC.rect_arms.top += 64;
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gMC.rect_arms.bottom += 64;
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}
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else
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{
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arms_offset_y = 0;
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}
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if (gMC.ani_no == 1 || gMC.ani_no == 3 || gMC.ani_no == 6 || gMC.ani_no == 8)
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++gMC.rect_arms.top;
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if (gMC.direct)
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PutBitmap3(
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&grcGame,
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(gMC.x - gMC.view.left) / 0x200 - fx / 0x200,
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(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
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&gMC.rect_arms,
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11);
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else
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PutBitmap3(
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&grcGame,
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(gMC.x - gMC.view.left) / 0x200 - fx / 0x200 - 8,
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(gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y,
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&gMC.rect_arms,
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11);
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if (!((gMC.shock >> 1) & 1))
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{
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//Draw player
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RECT rect = gMC.rect;
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if (gMC.equip & 0x40)
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{
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rect.top += 32;
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rect.bottom += 32;
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}
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PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, 16);
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//Draw airtank
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RECT rcBubble[2];
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rcBubble[0] = {56, 96, 80, 120};
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rcBubble[1] = {80, 96, 104, 120};
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++gMC.bubble;
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if (gMC.equip & 0x10 && gMC.flag & 0x100)
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PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], 19);
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else if (gMC.unit == 1)
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PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], 19);
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}
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}
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}
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void ActMyChar_Normal(bool bKey)
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{
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if (!(gMC.cond & 2))
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{
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//Get speeds and accelerations
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int max_dash;
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int gravity1;
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int gravity2;
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int jump;
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int dash1;
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int dash2;
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int resist;
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if (gMC.flag & 0x100)
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{
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max_dash = 0x196;
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gravity1 = 0x28;
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gravity2 = 0x10;
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jump = 0x280;
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dash1 = 0x2A;
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dash2 = 0x10;
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resist = 0x19;
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}
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else
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{
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max_dash = 0x32C;
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gravity1 = 0x50;
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gravity2 = 0x20;
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jump = 0x500;
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dash1 = 0x55;
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dash2 = 0x20;
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resist = 0x33;
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}
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//Don't create "?" effect
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gMC.ques = 0;
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//If can't control player, stop boosting
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if (!bKey)
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gMC.boost_sw = 0;
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//Movement on the ground
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if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
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{
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//Stop boosting and refuel
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gMC.boost_sw = 0;
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if (gMC.equip & 1)
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{
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gMC.boost_cnt = 50;
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}
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else if (gMC.equip & 0x20)
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{
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gMC.boost_cnt = 50;
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}
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else
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{
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gMC.boost_cnt = 0;
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}
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//Move in direction held
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if (bKey)
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{
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if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4)
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{
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if (gKey != gKeyDown)
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{
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if (gKey & gKeyLeft && gMC.xm > -max_dash)
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gMC.xm -= dash1;
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if (gKey & gKeyRight && gMC.xm < max_dash)
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gMC.xm += dash1;
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if (gKey & gKeyLeft)
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gMC.direct = 0;
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if (gKey & gKeyRight)
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gMC.direct = 2;
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}
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}
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else
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{
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gMC.cond |= 1;
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gMC.ques = 1;
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}
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}
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//Friction
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if (!(gMC.cond & 0x20))
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{
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if (gMC.xm < 0)
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{
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if (gMC.xm <= -resist)
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gMC.xm += resist;
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else
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gMC.xm = 0;
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}
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if (gMC.xm > 0)
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{
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if (gMC.xm >= resist)
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gMC.xm -= resist;
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else
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gMC.xm = 0;
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}
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}
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}
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else
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{
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//Start boosting
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if (bKey)
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{
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if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt)
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{
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//Booster 0.8
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if (gMC.equip & 1)
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{
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gMC.boost_sw = 1;
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if (gMC.ym > 0x100)
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gMC.ym /= 2;
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}
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//Booster 2.0
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if (gMC.equip & 0x20)
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{
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if (gKey & gKeyUp)
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{
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gMC.boost_sw = 2;
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gMC.xm = 0;
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gMC.ym = -0x5FF;
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}
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else if ( gKey & gKeyLeft )
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{
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gMC.boost_sw = 1;
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gMC.ym = 0;
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gMC.xm = -0x5FF;
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}
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else if ( gKey & gKeyRight )
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{
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gMC.boost_sw = 1;
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gMC.ym = 0;
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gMC.xm = 0x5FF;
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}
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else if ( gKey & gKeyDown )
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{
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gMC.boost_sw = 3;
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gMC.xm = 0;
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gMC.ym = 0x5FF;
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}
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else
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{
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gMC.boost_sw = 2;
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gMC.xm = 0;
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gMC.ym = -0x5FF;
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}
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}
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}
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//Move left and right
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if ( gKey & gKeyLeft && gMC.xm > -max_dash )
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gMC.xm -= dash2;
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if ( gKey & gKeyRight && gMC.xm < max_dash )
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gMC.xm += dash2;
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if ( gKey & gKeyLeft )
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gMC.direct = 0;
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if ( gKey & gKeyRight )
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gMC.direct = 2;
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}
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//Slow down when stopped boosting (Booster 2.0)
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if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt))
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{
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if (gMC.boost_sw == 1)
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gMC.xm /= 2;
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else if (gMC.boost_sw == 2)
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gMC.ym /= 2;
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}
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//Stop boosting
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if (!gMC.boost_cnt || !(gKey & gKeyJump))
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gMC.boost_sw = 0;
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}
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//Jumping
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if ( bKey )
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{
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//Look up and down
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gMC.up = (gKey & gKeyUp) != 0;
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gMC.down = gKey & gKeyDown && !(gMC.flag & 8);
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if (gKeyTrg & gKeyJump
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&& (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20)
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&& !(gMC.flag & 0x2000))
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{
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gMC.ym = -jump;
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PlaySoundObject(15, 1);
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}
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}
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//Stop interacting when moved
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if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey)
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gMC.cond &= ~1;
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//Booster losing fuel
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if (gMC.boost_sw && gMC.boost_cnt)
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--gMC.boost_cnt;
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//Wind / current forces
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if (gMC.flag & 0x1000)
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gMC.xm -= 0x88;
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if (gMC.flag & 0x2000)
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gMC.ym -= 0x80;
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if (gMC.flag & 0x4000)
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gMC.xm += 0x88;
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if (gMC.flag & 0x8000)
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gMC.ym += 0x55;
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//Booster 2.0 forces and effects
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if (gMC.equip & 0x20 && gMC.boost_sw)
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{
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if (gMC.boost_sw == 1)
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{
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//Go up when going into a wall
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if (gMC.flag & 5)
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gMC.ym = -0x100;
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//Move in direction facing
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if (!gMC.direct)
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gMC.xm -= 0x20;
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if (gMC.direct == 2)
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gMC.xm += 0x20;
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//Boost particles (and sound)
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if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
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{
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if (!gMC.direct)
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SetCaret(gMC.x + 0x400, gMC.y + 0x400, 7, 2);
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if (gMC.direct == 2)
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SetCaret(gMC.x - 0x400, gMC.y + 0x400, 7, 0);
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PlaySoundObject(113, 1);
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}
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}
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else if (gMC.boost_sw == 2)
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{
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//Move upwards
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gMC.ym -= 0x20;
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//Boost particles (and sound)
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if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)
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{
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SetCaret(gMC.x, gMC.y + 0xC00, 7, 3);
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PlaySoundObject(113, 1);
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}
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}
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else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1))
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{
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//Boost particles (and sound)
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SetCaret(gMC.x, gMC.y - 0xC00, 7, 1);
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PlaySoundObject(113, 1);
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}
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}
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//Upwards wind/current
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else if (gMC.flag & 0x2000)
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{
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gMC.ym += gravity1;
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}
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//Booster 0.8
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else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400)
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{
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//Upwards force
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gMC.ym -= 0x20;
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if (!(gMC.boost_cnt % 3))
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{
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SetCaret(gMC.x, gMC.hit.bottom / 2 + gMC.y, 7, 3);
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PlaySoundObject(113, 1);
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}
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//Bounce off of ceiling
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if (gMC.flag & 2)
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gMC.ym = 0x200;
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}
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//Gravity while jump is held
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else if (gMC.ym < 0 && bKey && gKey & gKeyJump)
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{
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gMC.ym += gravity2;
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}
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//Normal gravity
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else
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{
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gMC.ym += gravity1;
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}
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//Keep player on slopes
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if (bKey && !(gKeyTrg & gKeyJump))
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{
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if (gMC.flag & 0x10 && gMC.xm < 0)
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gMC.ym = -gMC.xm;
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if (gMC.flag & 0x20 && gMC.xm > 0)
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gMC.ym = gMC.xm;
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if (gMC.flag & 8 && gMC.flag & 0x80000 && gMC.xm < 0)
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gMC.ym = 0x400;
|
|
if (gMC.flag & 8 && gMC.flag & 0x10000 && gMC.xm > 0)
|
|
gMC.ym = 0x400;
|
|
if (gMC.flag & 8 && gMC.flag & 0x20000 && gMC.flag & 0x40000)
|
|
gMC.ym = 0x400;
|
|
}
|
|
|
|
//Limit speed
|
|
if (!(gMC.flag & 0x100) || gMC.flag & 0xF000)
|
|
{
|
|
if (gMC.xm < -0x5FF)
|
|
gMC.xm = -0x5FF;
|
|
if (gMC.xm > 0x5FF)
|
|
gMC.xm = 0x5FF;
|
|
if (gMC.ym < -0x5FF)
|
|
gMC.ym = -0x5FF;
|
|
if (gMC.ym > 0x5FF)
|
|
gMC.ym = 0x5FF;
|
|
}
|
|
else
|
|
{
|
|
if (gMC.xm < -0x2FF)
|
|
gMC.xm = -0x2FF;
|
|
if (gMC.xm > 0x2FF)
|
|
gMC.xm = 0x2FF;
|
|
if (gMC.ym < -0x2FF)
|
|
gMC.ym = -0x2FF;
|
|
if (gMC.ym > 0x2FF)
|
|
gMC.ym = 0x2FF;
|
|
}
|
|
|
|
//Water splashing
|
|
if (!gMC.sprash && gMC.flag & 0x100)
|
|
{
|
|
int dir;
|
|
if (gMC.flag & 0x800)
|
|
dir = 2;
|
|
else
|
|
dir = 0;
|
|
|
|
if (gMC.flag & 8 || gMC.ym <= 0x200)
|
|
{
|
|
if (gMC.xm > 0x200 || gMC.xm < -0x200)
|
|
{
|
|
for (int a = 0; a < 8; a++)
|
|
SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80), dir, 0, 0);
|
|
|
|
PlaySoundObject(56, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int a = 0; a < 8; a++)
|
|
SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80) - gMC.ym / 2, dir, 0, 0);
|
|
|
|
PlaySoundObject(56, 1);
|
|
}
|
|
|
|
gMC.sprash = 1;
|
|
}
|
|
|
|
if (!(gMC.flag & 0x100))
|
|
gMC.sprash = 0;
|
|
|
|
//Spike damage
|
|
if (gMC.flag & 0x400)
|
|
DamageMyChar(10);
|
|
|
|
//Camera
|
|
if (gMC.direct)
|
|
{
|
|
gMC.index_x += 0x200;
|
|
if (gMC.index_x > 0x8000)
|
|
gMC.index_x = 0x8000;
|
|
}
|
|
else
|
|
{
|
|
gMC.index_x -= 0x200;
|
|
if (gMC.index_x < -0x8000)
|
|
gMC.index_x = -0x8000;
|
|
}
|
|
if (gKey & gKeyUp && bKey)
|
|
{
|
|
gMC.index_y -= 0x200;
|
|
if (gMC.index_y < -0x8000)
|
|
gMC.index_y = -0x8000;
|
|
}
|
|
else if (gKey & gKeyDown && bKey)
|
|
{
|
|
gMC.index_y += 0x200;
|
|
if (gMC.index_y > 0x8000)
|
|
gMC.index_y = 0x8000;
|
|
}
|
|
else
|
|
{
|
|
if (gMC.index_y > 0x200)
|
|
gMC.index_y -= 0x200;
|
|
if (gMC.index_y < -0x200)
|
|
gMC.index_y += 0x200;
|
|
}
|
|
|
|
gMC.tgt_x = gMC.x + gMC.index_x;
|
|
gMC.tgt_y = gMC.y + gMC.index_y;
|
|
|
|
//Change position
|
|
if (gMC.xm > resist || gMC.xm < -resist)
|
|
gMC.x += gMC.xm;
|
|
gMC.y += gMC.ym;
|
|
}
|
|
}
|
|
|
|
void ActMyChar_Stream(bool bKey)
|
|
{
|
|
gMC.up = false;
|
|
gMC.down = false;
|
|
|
|
if (bKey)
|
|
{
|
|
if (gKey & (gKeyRight | gKeyLeft))
|
|
{
|
|
if (gKey & gKeyLeft)
|
|
gMC.xm -= 0x100;
|
|
|
|
if (gKey & gKeyRight)
|
|
gMC.xm += 0x100;
|
|
}
|
|
else if (gMC.xm > 0x7F || gMC.xm < -0x7F)
|
|
{
|
|
if (gMC.xm > 0)
|
|
gMC.xm -= 0x80;
|
|
else if (gMC.xm < 0)
|
|
gMC.xm += 0x80;
|
|
}
|
|
else
|
|
{
|
|
gMC.xm = 0;
|
|
}
|
|
|
|
if (gKey & (gKeyDown | gKeyUp))
|
|
{
|
|
if (gKey & gKeyUp)
|
|
gMC.ym -= 0x100;
|
|
|
|
if (gKey & gKeyDown)
|
|
gMC.ym += 0x100;
|
|
}
|
|
else if (gMC.ym > 0x7F || gMC.ym < -0x7F)
|
|
{
|
|
if (gMC.ym > 0)
|
|
gMC.ym -= 0x80;
|
|
else if (gMC.ym < 0)
|
|
gMC.ym += 0x80;
|
|
}
|
|
else
|
|
{
|
|
gMC.ym = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gMC.xm > 0x7F || gMC.xm < -0x3F)
|
|
{
|
|
if (gMC.xm > 0)
|
|
gMC.xm -= 0x80;
|
|
else if (gMC.xm < 0)
|
|
gMC.xm += 0x80;
|
|
}
|
|
else
|
|
{
|
|
gMC.xm = 0;
|
|
}
|
|
|
|
if (gMC.ym > 0x7F || gMC.ym < -0x3F)
|
|
{
|
|
if (gMC.ym > 0)
|
|
gMC.ym -= 0x80;
|
|
else if (gMC.ym < 0)
|
|
gMC.ym += 0x80;
|
|
}
|
|
else
|
|
{
|
|
gMC.ym = 0;
|
|
}
|
|
}
|
|
|
|
if (gMC.ym < -0x200 && gMC.flag & 2)
|
|
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5);
|
|
if (gMC.ym > 0x200 && gMC.flag & 8)
|
|
SetCaret(gMC.x, gMC.hit.bottom + gMC.y, 13, 5);
|
|
|
|
if (gMC.xm > 0x400)
|
|
gMC.xm = 0x400;
|
|
if (gMC.xm < -0x400)
|
|
gMC.xm = -0x400;
|
|
|
|
if (gMC.ym > 0x400)
|
|
gMC.ym = 0x400;
|
|
if (gMC.ym < -0x400)
|
|
gMC.ym = -0x400;
|
|
|
|
if ((gKey & (gKeyUp | gKeyLeft)) == (gKeyLeft | gKeyUp))
|
|
{
|
|
if (gMC.xm < -780)
|
|
gMC.xm = -780;
|
|
if (gMC.ym < -780)
|
|
gMC.ym = -780;
|
|
}
|
|
|
|
if ((gKey & (gKeyUp | gKeyRight)) == (gKeyRight | gKeyUp))
|
|
{
|
|
if (gMC.xm > 780)
|
|
gMC.xm = 780;
|
|
if (gMC.ym < -780)
|
|
gMC.ym = -780;
|
|
}
|
|
|
|
if ((gKey & (gKeyDown | gKeyLeft)) == (gKeyLeft | gKeyDown))
|
|
{
|
|
if (gMC.xm < -780)
|
|
gMC.xm = -780;
|
|
if (gMC.ym > 780)
|
|
gMC.ym = 780;
|
|
}
|
|
|
|
if ((gKey & (gKeyDown | gKeyRight)) == (gKeyRight | gKeyDown))
|
|
{
|
|
if (gMC.xm > 780)
|
|
gMC.xm = 780;
|
|
if (gMC.ym > 780)
|
|
gMC.ym = 780;
|
|
}
|
|
|
|
gMC.x += gMC.xm;
|
|
gMC.y += gMC.ym;
|
|
}
|
|
|
|
void AirProcess()
|
|
{
|
|
if (gMC.equip & 0x10)
|
|
{
|
|
gMC.air = 1000;
|
|
gMC.air_get = 0;
|
|
}
|
|
else
|
|
{
|
|
if (gMC.flag & 0x100)
|
|
{
|
|
if (--gMC.air <= 0)
|
|
{
|
|
if (GetNPCFlag(4000))
|
|
{
|
|
//Core cutscene
|
|
StartTextScript(1100);
|
|
}
|
|
else
|
|
{
|
|
//Drown
|
|
StartTextScript(41);
|
|
|
|
if (gMC.direct)
|
|
SetCaret(gMC.x, gMC.y, 8, 2);
|
|
else
|
|
SetCaret(gMC.x, gMC.y, 8, 0);
|
|
|
|
gMC.cond &= ~0x80;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gMC.air = 1000;
|
|
}
|
|
|
|
if ( gMC.flag & 0x100 )
|
|
{
|
|
gMC.air_get = 60;
|
|
}
|
|
else if (gMC.air_get)
|
|
{
|
|
--gMC.air_get;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActMyChar(bool bKey)
|
|
{
|
|
if (gMC.cond & 0x80)
|
|
{
|
|
if (gMC.exp_wait)
|
|
--gMC.exp_wait;
|
|
|
|
if (gMC.shock)
|
|
{
|
|
--gMC.shock;
|
|
}
|
|
else if (gMC.exp_count)
|
|
{
|
|
SetValueView(&gMC.x, &gMC.y, gMC.exp_count);
|
|
gMC.exp_count = 0;
|
|
}
|
|
|
|
switch (gMC.unit)
|
|
{
|
|
case 0:
|
|
if (!(g_GameFlags & 4) && bKey)
|
|
AirProcess();
|
|
ActMyChar_Normal(bKey);
|
|
break;
|
|
|
|
case 1:
|
|
ActMyChar_Stream(bKey);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
gMC.cond &= ~0x20;
|
|
}
|
|
}
|
|
|
|
void GetMyCharPosition(int *x, int *y)
|
|
{
|
|
*x = gMC.x;
|
|
*y = gMC.y;
|
|
}
|
|
|
|
void SetMyCharPosition(int x, int y)
|
|
{
|
|
gMC.x = x;
|
|
gMC.y = y;
|
|
gMC.tgt_x = x;
|
|
gMC.tgt_y = y;
|
|
gMC.index_x = 0;
|
|
gMC.index_y = 0;
|
|
gMC.xm = 0;
|
|
gMC.ym = 0;
|
|
gMC.cond &= ~1;
|
|
InitStar();
|
|
}
|
|
|
|
void MoveMyChar(int x, int y)
|
|
{
|
|
gMC.x = x;
|
|
gMC.y = y;
|
|
}
|
|
|
|
void ZeroMyCharXMove()
|
|
{
|
|
gMC.xm = 0;
|
|
}
|
|
|
|
int GetUnitMyChar()
|
|
{
|
|
return gMC.unit;
|
|
}
|
|
|
|
void SetMyCharDirect(uint8_t dir)
|
|
{
|
|
switch (dir)
|
|
{
|
|
case 3:
|
|
gMC.cond |= 1;
|
|
break;
|
|
|
|
default:
|
|
gMC.cond &= ~1;
|
|
|
|
if (dir < 10)
|
|
{
|
|
gMC.direct = dir;
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < NPC_MAX; i++)
|
|
{
|
|
if (gNPC[i].code_event == dir)
|
|
{
|
|
if (gMC.x <= gNPC[i].x)
|
|
gMC.direct = 2;
|
|
else
|
|
gMC.direct = 0;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
gMC.xm = 0;
|
|
AnimationMyChar(false);
|
|
}
|
|
|
|
void ChangeMyUnit(uint8_t a)
|
|
{
|
|
gMC.unit = a;
|
|
}
|
|
|
|
void PitMyChar()
|
|
{
|
|
gMC.y += 0x4000;
|
|
}
|
|
|
|
void EquipItem(int flag, bool b)
|
|
{
|
|
if (b)
|
|
gMC.equip |= flag;
|
|
else
|
|
gMC.equip &= ~flag;
|
|
}
|
|
|
|
void ResetCheck()
|
|
{
|
|
gMC.cond &= ~1;
|
|
}
|
|
|
|
void SetNoise(int no, int freq)
|
|
{
|
|
noise_freq = freq;
|
|
noise_no = no;
|
|
|
|
if (no == 1)
|
|
{
|
|
ChangeSoundFrequency(40, noise_freq);
|
|
ChangeSoundFrequency(41, noise_freq + 100);
|
|
PlaySoundObject(40, -1);
|
|
PlaySoundObject(41, -1);
|
|
}
|
|
else if (no == 2)
|
|
{
|
|
PlaySoundObject(58, -1);
|
|
}
|
|
}
|
|
|
|
void CutNoise()
|
|
{
|
|
noise_no = 0;
|
|
PlaySoundObject(40, 0);
|
|
PlaySoundObject(41, 0);
|
|
PlaySoundObject(58, 0);
|
|
}
|
|
|
|
void ResetNoise()
|
|
{
|
|
if (noise_no == 1)
|
|
{
|
|
ChangeSoundFrequency(40, noise_freq);
|
|
ChangeSoundFrequency(41, noise_freq + 100);
|
|
PlaySoundObject(40, -1);
|
|
PlaySoundObject(41, -1);
|
|
}
|
|
else if (noise_no == 2)
|
|
{
|
|
PlaySoundObject(58, -1);
|
|
}
|
|
}
|
|
|
|
void SleepNoise()
|
|
{
|
|
PlaySoundObject(40, 0);
|
|
PlaySoundObject(41, 0);
|
|
PlaySoundObject(58, 0);
|
|
} |