169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
#include <stddef.h>
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#include <stdio.h>
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#include "glad/glad.h"
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#include <GLFW/glfw3.h>
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#include "imgui/imgui.h"
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#include "imgui/imgui_impl_glfw.h"
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#include "imgui/imgui_impl_opengl3.h"
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#define WINDOW_WIDTH 360
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#define WINDOW_HEIGHT 290
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int main(int argc, char *argv[])
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{
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/////////////////////
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// Initialise GLFW //
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/////////////////////
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if (glfwInit())
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{
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const char *glsl_version = "#version 150 core";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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GLFWwindow *window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "DoConfig - Doukutsu Monogatari Settings", NULL, NULL);
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if (window != NULL)
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{
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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// Check if the platform supports OpenGL 3.2
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if (GLAD_GL_VERSION_3_2)
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{
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///////////////////////////
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// Initialise Dear ImGui //
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///////////////////////////
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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//////////////
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// Mainloop //
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//////////////
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(WINDOW_WIDTH, WINDOW_HEIGHT));
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ImGui::Begin("Main window", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground);
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if (ImGui::BeginTable("Block1", 2, ImGuiTableFlags_Borders))
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{
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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static int movement = 0;
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ImGui::RadioButton("Arrows for Movement", &movement, 0);
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ImGui::RadioButton("<>? for Movement", &movement, 1);
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ImGui::TableSetColumnIndex(1);
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static int okay = 0;
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ImGui::RadioButton("Jump=Okay", &okay, 0);
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ImGui::RadioButton("Attack=Okay", &okay, 1);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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static int buttons = 0;
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ImGui::RadioButton("Z=Jump; X=Attack", &buttons, 0);
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ImGui::RadioButton("X=Jump; Z=Attack", &buttons, 1);
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-1.0f);
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const char *items[] = {"Fullscreen 16-bit", "Windowed 320x240", "Windowed 640x480", "Fullscreen 24-bit", "Fullscreen 32-bit"};
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static int item_current = 0;
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ImGui::Combo("", &item_current, items, IM_ARRAYSIZE(items));
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static bool joypad;
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ImGui::Checkbox("Use Joypad", &joypad);
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ImGui::EndTable();
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}
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// Joypad binding
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if (ImGui::BeginTable("Joypad binding", 9))
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{
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ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 60.0f);
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for (int y = 0; y < 7; ++y)
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{
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ImGui::TableNextRow();
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if (y == 0)
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{
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for (int x = 1; x < 9; ++x)
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{
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ImGui::TableSetColumnIndex(x);
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ImGui::Text(" %d", x);
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}
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}
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else
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{
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for (int x = 0; x < 9; ++x)
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{
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ImGui::TableSetColumnIndex(x);
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if (x == 0)
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{
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const char *inputs[6] = {"Jump: ", "Attack: ", "Weapon+:", "Weapon-:", "Items: ", "Map: "};
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ImGui::Text(inputs[y - 1]);
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}
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else
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{
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static char name_buffer[5] = {'#', '#', '0', '0', '\0'};
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static int button_bindings[8];
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name_buffer[2] = '0' + x;
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name_buffer[3] = '0' + y;
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ImGui::RadioButton(name_buffer, &button_bindings[x - 1], y - 1);
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}
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}
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}
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}
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ImGui::EndTable();
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ImGui::Button("Okay", ImVec2(ImGui::GetContentRegionAvail().x / 2, 0.0f));
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ImGui::SameLine();
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ImGui::Button("Cancel", ImVec2(ImGui::GetContentRegionAvail().x, 0.0f));
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}
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ImGui::End();
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ImGui::Render();
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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}
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}
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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return 0;
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}
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