195 lines
4.2 KiB
C++
195 lines
4.2 KiB
C++
#include "Back.h"
|
|
|
|
#include <stddef.h>
|
|
#include <stdio.h>
|
|
|
|
#include "WindowsWrapper.h"
|
|
|
|
#include "CommonDefines.h"
|
|
#include "Draw.h"
|
|
#include "File.h"
|
|
#include "Frame.h"
|
|
#include "Game.h"
|
|
#include "Main.h"
|
|
#include "Map.h"
|
|
#include "Stage.h"
|
|
|
|
BACK gBack;
|
|
int gWaterY;
|
|
static unsigned long color_black;
|
|
|
|
// TODO - Another function that has an incorrect stack frame
|
|
BOOL InitBack(const char *fName, int type)
|
|
{
|
|
// Unused
|
|
color_black = GetCortBoxColor(RGB(0, 0, 0x10));
|
|
|
|
// Get width and height
|
|
char path[MAX_PATH];
|
|
sprintf(path, "%s/%s.pbm", gDataPath, fName);
|
|
|
|
FILE *fp = fopen(path, "rb");
|
|
if (fp == NULL)
|
|
return FALSE;
|
|
|
|
if (fgetc(fp) != 'B' || fgetc(fp) != 'M')
|
|
{
|
|
fclose(fp);
|
|
return FALSE;
|
|
}
|
|
|
|
fseek(fp, 18, SEEK_SET);
|
|
|
|
gBack.partsW = File_ReadLE32(fp);
|
|
gBack.partsH = File_ReadLE32(fp);
|
|
fclose(fp);
|
|
|
|
// Set background stuff and load texture
|
|
gBack.flag = TRUE;
|
|
if (!ReloadBitmap_File(fName, SURFACE_ID_LEVEL_BACKGROUND))
|
|
return FALSE;
|
|
|
|
gBack.type = type;
|
|
gWaterY = 240 * 0x10 * 0x200;
|
|
return TRUE;
|
|
}
|
|
|
|
void ActBack(void)
|
|
{
|
|
switch (gBack.type)
|
|
{
|
|
case 5:
|
|
gBack.fx += 6 * 0x200;
|
|
break;
|
|
|
|
case 6:
|
|
case 7:
|
|
++gBack.fx;
|
|
gBack.fx %= 640;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PutBack(int fx, int fy)
|
|
{
|
|
int x, y;
|
|
RECT rect = {0, 0, gBack.partsW, gBack.partsH};
|
|
|
|
switch (gBack.type)
|
|
{
|
|
case 0:
|
|
for (y = 0; y < WINDOW_HEIGHT; y += gBack.partsH)
|
|
for (x = 0; x < WINDOW_WIDTH; x += gBack.partsW)
|
|
PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
for (y = -((fy / 2 / 0x200) % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
|
|
for (x = -((fx / 2 / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
|
|
PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
for (y = -((fy / 0x200) % gBack.partsH); y < WINDOW_HEIGHT; y += gBack.partsH)
|
|
for (x = -((fx / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
|
|
PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
for (y = -gBack.partsH; y < WINDOW_HEIGHT; y += gBack.partsH)
|
|
for (x = -((gBack.fx / 0x200) % gBack.partsW); x < WINDOW_WIDTH; x += gBack.partsW)
|
|
PutBitmap4(&grcGame, x, y, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
break;
|
|
|
|
case 6:
|
|
case 7:
|
|
rect.top = 0;
|
|
rect.bottom = 88;
|
|
rect.left = 0;
|
|
rect.right = 320;
|
|
PutBitmap4(&grcGame, 0, 0, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.top = 88;
|
|
rect.bottom = 123;
|
|
rect.left = gBack.fx / 2;
|
|
rect.right = 320;
|
|
PutBitmap4(&grcGame, 0, 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.left = 0;
|
|
PutBitmap4(&grcGame, 320 - ((gBack.fx / 2) % 320), 88, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.top = 123;
|
|
rect.bottom = 146;
|
|
rect.left = gBack.fx % 320;
|
|
rect.right = 320;
|
|
PutBitmap4(&grcGame, 0, 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.left = 0;
|
|
PutBitmap4(&grcGame, 320 - (gBack.fx % 320), 123, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.top = 146;
|
|
rect.bottom = 176;
|
|
rect.left = 2 * gBack.fx % 320;
|
|
rect.right = 320;
|
|
PutBitmap4(&grcGame, 0, 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.left = 0;
|
|
PutBitmap4(&grcGame, 320 - ((gBack.fx * 2) % 320), 146, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.top = 176;
|
|
rect.bottom = 240;
|
|
rect.left = 4 * gBack.fx % 320;
|
|
rect.right = 320;
|
|
PutBitmap4(&grcGame, 0, 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
rect.left = 0;
|
|
PutBitmap4(&grcGame, 320 - ((gBack.fx * 4) % 320), 176, &rect, SURFACE_ID_LEVEL_BACKGROUND);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PutFront(int fx, int fy)
|
|
{
|
|
int xpos, ypos;
|
|
|
|
RECT rcWater[2] = {{0, 0, 32, 16}, {0, 16, 32, 48}};
|
|
|
|
int x, y;
|
|
int x_1, x_2;
|
|
int y_1, y_2;
|
|
|
|
switch (gBack.type)
|
|
{
|
|
case 3:
|
|
x_1 = fx / (32 * 0x200);
|
|
x_2 = x_1 + (((WINDOW_WIDTH + (32 - 1)) / 32) + 1);
|
|
y_1 = 0;
|
|
y_2 = y_1 + 32;
|
|
|
|
for (y = y_1; y < y_2; ++y)
|
|
{
|
|
ypos = ((y * 32 * 0x200) / 0x200) - (fy / 0x200) + (gWaterY / 0x200);
|
|
|
|
if (ypos < -32)
|
|
continue;
|
|
|
|
if (ypos > WINDOW_HEIGHT)
|
|
break;
|
|
|
|
for (x = x_1; x < x_2; ++x)
|
|
{
|
|
xpos = ((x * 32 * 0x200) / 0x200) - (fx / 0x200);
|
|
PutBitmap3(&grcGame, xpos, ypos, &rcWater[1], SURFACE_ID_LEVEL_BACKGROUND);
|
|
if (y == 0)
|
|
PutBitmap3(&grcGame, xpos, ypos, &rcWater[0], SURFACE_ID_LEVEL_BACKGROUND);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|