532 lines
14 KiB
CMake
532 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.7.2)
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if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
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cmake_policy(SET CMP0069 NEW)
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endif()
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game")
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
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set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
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option(WARNINGS "Enable common compiler warnings (for gcc-compatible compilers and MSVC only)" OFF)
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option(ALL_WARNINGS "Enable ALL compiler warnings (for clang and MSVC only)" OFF)
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option(FATAL_WARNINGS "Stop compilation on any compiler warning (for gcc-compatible compilers and MSVC only)" OFF)
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option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
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project(CSE2 LANGUAGES C CXX)
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message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
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# Has to be placed after "project()"
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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# Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
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set(COMPILER_IS_CLANG true)
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message(STATUS "Compiling with clang")
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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# Using GCC
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set(COMPILER_IS_GCC true)
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message(STATUS "Compiling with gcc")
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
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# Using Intel C++
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set(COMPILER_IS_ICC true)
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message(STATUS "Compiling with ICC")
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endif()
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if (COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
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set(COMPILER_IS_GCC_COMPATIBLE true)
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message(STATUS "Compiling with a GCC-compatible compiler")
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endif()
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if(MSVC)
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# Statically-link the CRT (vcpkg static libs do this)
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foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif()
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endforeach()
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endif()
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##
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# CSE2
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##
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add_executable(CSE2
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src/ArmsItem.cpp
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src/ArmsItem.h
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src/Back.cpp
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src/Back.h
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src/Boss.cpp
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src/Boss.h
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src/BossAlmo1.cpp
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src/BossAlmo1.h
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src/BossAlmo2.cpp
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src/BossAlmo2.h
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src/BossBallos.cpp
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src/BossBallos.h
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src/BossFrog.cpp
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src/BossFrog.h
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src/BossIronH.cpp
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src/BossIronH.h
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src/BossLife.cpp
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src/BossLife.h
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src/BossOhm.cpp
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src/BossOhm.h
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src/BossPress.cpp
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src/BossPress.h
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src/BossTwinD.cpp
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src/BossTwinD.h
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src/BossX.cpp
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src/BossX.h
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src/BulHit.cpp
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src/BulHit.h
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src/Bullet.cpp
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src/Bullet.h
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src/Caret.cpp
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src/Caret.h
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src/CommonDefines.h
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src/Config.cpp
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src/Config.h
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src/Draw.cpp
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src/Draw.h
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src/Ending.cpp
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src/Ending.h
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src/Escape.cpp
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src/Escape.h
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src/Fade.cpp
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src/Fade.h
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src/File.cpp
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src/File.h
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src/Flags.cpp
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src/Flags.h
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src/Flash.cpp
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src/Flash.h
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src/Font.cpp
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src/Font.h
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src/Frame.cpp
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src/Frame.h
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src/Game.cpp
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src/Game.h
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src/Generic.cpp
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src/Generic.h
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src/GenericLoad.cpp
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src/GenericLoad.h
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src/Input.cpp
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src/Input.h
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src/KeyControl.cpp
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src/KeyControl.h
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src/Main.cpp
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src/Main.h
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src/Map.cpp
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src/Map.h
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src/MapName.cpp
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src/MapName.h
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src/MiniMap.cpp
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src/MiniMap.h
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src/MyChar.cpp
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src/MyChar.h
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src/MycHit.cpp
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src/MycHit.h
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src/MycParam.cpp
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src/MycParam.h
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src/NpcAct.h
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src/NpcAct000.cpp
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src/NpcAct020.cpp
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src/NpcAct040.cpp
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src/NpcAct060.cpp
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src/NpcAct080.cpp
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src/NpcAct100.cpp
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src/NpcAct120.cpp
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src/NpcAct140.cpp
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src/NpcAct160.cpp
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src/NpcAct180.cpp
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src/NpcAct200.cpp
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src/NpcAct220.cpp
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src/NpcAct240.cpp
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src/NpcAct260.cpp
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src/NpcAct280.cpp
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src/NpcAct300.cpp
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src/NpcAct320.cpp
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src/NpcAct340.cpp
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src/NpChar.cpp
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src/NpChar.h
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src/NpcHit.cpp
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src/NpcHit.h
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src/NpcTbl.cpp
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src/NpcTbl.h
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src/Organya.cpp
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src/Organya.h
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src/PixTone.cpp
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src/PixTone.h
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src/Profile.cpp
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src/Profile.h
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src/Random.cpp
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src/Random.h
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src/Resource.cpp
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src/Resource.h
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src/SelStage.cpp
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src/SelStage.h
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src/Shoot.cpp
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src/Shoot.h
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src/Sound.cpp
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src/Sound.h
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src/Stage.cpp
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src/Stage.h
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src/Star.cpp
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src/Star.h
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src/TextScr.cpp
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src/TextScr.h
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src/Triangle.cpp
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src/Triangle.h
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src/ValueView.cpp
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src/ValueView.h
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src/WindowsWrapper.h
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src/Backends/Rendering.h
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src/Backends/Audio/SDL2.cpp
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src/Backends/Audio.h
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)
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set(RESOURCES
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BITMAP/Credit01.bmp
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BITMAP/Credit02.bmp
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BITMAP/Credit03.bmp
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BITMAP/Credit04.bmp
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BITMAP/Credit05.bmp
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BITMAP/Credit06.bmp
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BITMAP/Credit07.bmp
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BITMAP/Credit08.bmp
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BITMAP/Credit09.bmp
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BITMAP/Credit10.bmp
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BITMAP/Credit11.bmp
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BITMAP/Credit12.bmp
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BITMAP/Credit14.bmp
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BITMAP/Credit15.bmp
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BITMAP/Credit16.bmp
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BITMAP/Credit17.bmp
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BITMAP/Credit18.bmp
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CURSOR/CURSOR_IKA.bmp
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CURSOR/CURSOR_NORMAL.bmp
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ICON/ICON_MINI.bmp
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ORG/Access.org
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ORG/Anzen.org
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ORG/Balcony.org
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ORG/Ballos.org
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ORG/BreakDown.org
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ORG/Cemetery.org
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ORG/Curly.org
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ORG/Dr.org
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ORG/Ending.org
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ORG/Escape.org
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ORG/Fanfale1.org
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ORG/Fanfale2.org
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ORG/Fanfale3.org
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ORG/FireEye.org
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ORG/Gameover.org
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ORG/Ginsuke.org
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ORG/Grand.org
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ORG/Gravity.org
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ORG/Hell.org
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ORG/ironH.org
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ORG/Jenka.org
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ORG/Jenka2.org
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ORG/Kodou.org
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ORG/LastBtl3.org
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ORG/LastBtl.org
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ORG/LastCave.org
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ORG/Marine.org
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ORG/Maze.org
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ORG/MDown2.org
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ORG/Mura.org
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ORG/Oside.org
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ORG/Plant.org
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ORG/quiet.org
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ORG/Requiem.org
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ORG/Toroko.org
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ORG/Vivi.org
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ORG/Wanpak2.org
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ORG/Wanpaku.org
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ORG/Weed.org
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ORG/White.org
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ORG/XXXX.org
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ORG/Zonbie.org
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WAVE/Wave.dat
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)
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# Handle options
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if(JAPANESE)
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set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_jp")
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list(APPEND RESOURCES "BITMAP/pixel_jp.bmp" "FONT/NotoSansMonoCJKjp.otf")
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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else()
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set(DATA_DIRECTORY "${ASSETS_DIRECTORY}/data_en")
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list(APPEND RESOURCES "BITMAP/pixel.bmp" "FONT/LiberationMono.ttf")
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endif()
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if(FIX_BUGS)
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target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
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endif()
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if(DEBUG_SAVE)
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target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
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endif()
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if (WARNINGS)
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# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
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if (MSVC)
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# Force to always compile with /W4 on MSVC
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# Can't do this with target_compile_options
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# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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# string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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# else()
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# target_compile_options(CSE2 PRIVATE /W4)
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# endif()
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target_compile_options(CSE2 PRIVATE /W4)
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elseif(COMPILER_IS_GCC_COMPATIBLE)
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target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
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else()
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message(WARNING "Could not activate warnings ! (Unsupported compiler)")
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endif()
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endif()
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if (ALL_WARNINGS)
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# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
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if (MSVC)
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# Force to always compile with /Wall on MSVC
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# Can't do this with target_compile_options
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# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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# string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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# else()
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# target_compile_options(CSE2 PRIVATE /Wall)
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# endif()
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target_compile_options(CSE2 PRIVATE /Wall)
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elseif(COMPILER_IS_CLANG)
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target_compile_options(CSE2 PRIVATE -Weverything)
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else()
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message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
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endif()
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endif()
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if (FATAL_WARNINGS)
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# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
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if (MSVC)
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target_compile_options(CSE2 PRIVATE /WX)
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elseif(COMPILER_IS_GCC_COMPATIBLE)
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target_compile_options(CSE2 PRIVATE -Werror)
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else()
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message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
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endif()
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endif()
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if(RENDERER MATCHES "OpenGL3")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
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elseif(RENDERER MATCHES "SDLTexture")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
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elseif(RENDERER MATCHES "SDLSurface")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
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elseif(RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
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else()
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message(FATAL_ERROR "Invalid RENDERER selected")
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endif()
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# Make some tweaks if we're targetting Windows
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if(WIN32)
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target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
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set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
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endif()
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# Make some tweaks if we're using MSVC
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if(MSVC)
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target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS) # Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
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endif()
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# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-GCC, MinGW on Linux, etc.)
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include(ExternalProject)
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ExternalProject_Add(bin2h
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SOURCE_DIR "${CMAKE_SOURCE_DIR}/bin2h"
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DOWNLOAD_COMMAND ""
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UPDATE_COMMAND ""
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BUILD_BYPRODUCTS "<INSTALL_DIR>/bin/bin2h"
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CMAKE_ARGS
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-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
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-DCMAKE_BUILD_TYPE=Release
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-DWARNINGS=${WARNINGS}
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-DALL_WARNINGS=${ALL_WARNINGS}
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-DFATAL_WARNINGS=${FATAL_WARNINGS}
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INSTALL_COMMAND
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${CMAKE_COMMAND} --build . --config Release --target install
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)
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ExternalProject_Get_Property(bin2h INSTALL_DIR)
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add_executable(bin2h_tool IMPORTED)
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add_dependencies(bin2h_tool bin2h)
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set_target_properties(bin2h_tool PROPERTIES IMPORTED_LOCATION "${INSTALL_DIR}/bin/bin2h")
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# Convert resources to header files
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foreach(FILENAME IN LISTS RESOURCES)
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set(IN_DIR "${ASSETS_DIRECTORY}/resources")
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set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
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get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
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add_custom_command(
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OUTPUT "${OUT_DIR}/${FILENAME}.h"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
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COMMAND bin2h_tool "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
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DEPENDS bin2h_tool "${IN_DIR}/${FILENAME}"
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)
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target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
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endforeach()
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# Force strict C90
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set_target_properties(CSE2 PROPERTIES
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C_STANDARD 90
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C_STANDARD_REQUIRED ON
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C_EXTENSIONS OFF
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)
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# Force strict C++98
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set_target_properties(CSE2 PROPERTIES
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CXX_STANDARD 98
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CXX_STANDARD_REQUIRED ON
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CXX_EXTENSIONS OFF
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)
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# Include directory for third-party software
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target_include_directories(CSE2 PRIVATE "external")
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# Name debug builds "CSE2_debug", to distinguish them
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set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
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# Send executable to the build_en/build_jp directory
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set_target_properties(CSE2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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# Copy data folder to build directory
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add_custom_command(TARGET CSE2 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUILD_DIRECTORY}/data"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${DATA_DIRECTORY}" "${BUILD_DIRECTORY}/data"
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)
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# Enable link-time optimisation if available
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if(result)
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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endif()
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# Find dependencies
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if(NOT FORCE_LOCAL_LIBS)
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find_package(SDL2)
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endif()
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if(TARGET SDL2::SDL2)
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# CMake-generated config (Arch, vcpkg, Raspbian)
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message(STATUS "Using system SDL2")
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target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
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elseif(TARGET SDL2::SDL2-static)
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# CMake-generated config (Arch, vcpkg, Raspbian)
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message(STATUS "Using system SDL2")
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target_link_libraries(CSE2 SDL2::SDL2-static SDL2::SDL2main)
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elseif(SDL2_FOUND)
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# Autotools-generated config (MSYS2)
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message(STATUS "Using system SDL2")
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target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(CSE2 ${SDL2_LIBRARIES})
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else()
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# Compile it ourselves
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message(STATUS "Using local SDL2")
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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if(MSVC)
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set(LIBC ON) # Needed to prevent possible 'symbol already defined' errors
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endif()
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add_subdirectory("external/SDL2" EXCLUDE_FROM_ALL)
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target_link_libraries(CSE2 SDL2-static SDL2main)
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endif()
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if(NOT FORCE_LOCAL_LIBS)
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find_package(Freetype)
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endif()
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if(FREETYPE_FOUND)
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message(STATUS "Using system FreeType")
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target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
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else()
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# Compile it ourselves
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message(STATUS "Using local FreeType")
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|
if(FORCE_LOCAL_LIBS)
|
|
set(CMAKE_DISABLE_FIND_PACKAGE_HarfBuzz ON)
|
|
set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON)
|
|
set(CMAKE_DISABLE_FIND_PACKAGE_PNG ON)
|
|
set(CMAKE_DISABLE_FIND_PACKAGE_BZip2 ON)
|
|
endif()
|
|
add_subdirectory("external/freetype" EXCLUDE_FROM_ALL)
|
|
target_link_libraries(CSE2 freetype)
|
|
endif()
|
|
|
|
if(RENDERER MATCHES "OpenGL3")
|
|
if(NOT FORCE_LOCAL_LIBS)
|
|
find_package(GLEW)
|
|
endif()
|
|
|
|
if(TARGET GLEW::GLEW)
|
|
message(STATUS "Using system GLEW")
|
|
target_link_libraries(CSE2 GLEW::GLEW)
|
|
else()
|
|
# Compile it ourselves
|
|
message(STATUS "Using local GLEW")
|
|
target_sources(CSE2 PRIVATE "external/glew/glew.c" "external/glew/GL/glew.h")
|
|
target_include_directories(CSE2 PRIVATE "external/glew")
|
|
endif()
|
|
|
|
find_package(OpenGL REQUIRED)
|
|
target_link_libraries(CSE2 OpenGL::GL)
|
|
endif()
|
|
|
|
##
|
|
# DoConfig
|
|
##
|
|
|
|
# Set warning options for DoConfig
|
|
set(WARNINGS ${WARNINGS} FORCE BOOL)
|
|
set(ALL_WARNINGS ${ALL_WARNINGS} FORCE BOOL)
|
|
set(FATAL_WARNINGS ${FATAL_WARNINGS} FORCE BOOL)
|
|
|
|
add_subdirectory("DoConfig")
|
|
|
|
# Name debug builds "DoConfig_debug", to distinguish them
|
|
set_target_properties(DoConfig PROPERTIES DEBUG_OUTPUT_NAME "DoConfig_debug")
|
|
|
|
# Send executable to the build_en/build_jp directory
|
|
set_target_properties(DoConfig PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
|
|
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
|
|
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
|
|
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
|
|
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
|
|
)
|