![]() In OpenGL 3.1, compatibility mode was an extension, meaning it could never actually be disabled. 3.2 fixed that with the introduction of profiles. |
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Rendering | ||
Rendering.h |
![]() In OpenGL 3.1, compatibility mode was an extension, meaning it could never actually be disabled. 3.2 fixed that with the introduction of profiles. |
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.. | ||
Rendering | ||
Rendering.h |