cave-story-solaris/src/CommonDefines.h
2020-08-05 21:45:59 +01:00

31 lines
529 B
C

#pragma once
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240
enum Collisions
{
COLL_LEFT_WALL = 1, // Touching a left wall
COLL_CEILING = 2, // Touching a ceiling
COLL_RIGHT_WALL = 4, // Touching a right wall
COLL_GROUND = 8 // Touching the ground
// To be continued
};
enum Direction
{
DIR_LEFT = 0,
DIR_UP = 1,
DIR_RIGHT = 2,
DIR_DOWN = 3,
DIR_AUTO = 4,
DIR_OTHER = 5
};
struct OTHER_RECT // The original name for this struct is unknown
{
int front;
int top;
int back;
int bottom;
};