49 lines
896 B
C++
49 lines
896 B
C++
#include "Escape.h"
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "KeyControl.h"
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#include "Main.h"
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int Call_Escape(void)
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{
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RECT rc = {0, 128, 208, 144};
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while (1)
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{
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// Get pressed keys
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GetTrg();
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if (gKeyTrg & KEY_ESCAPE) // Escape is pressed, quit game
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{
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gKeyTrg = 0;
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return enum_ESCRETURN_exit;
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}
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if (gKeyTrg & KEY_F1) // F1 is pressed, continue
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{
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gKeyTrg = 0;
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return enum_ESCRETURN_continue;
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}
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if (gKeyTrg & KEY_F2) // F2 is pressed, reset
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{
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gKeyTrg = 0;
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return enum_ESCRETURN_restart;
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}
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// Draw screen
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CortBox(&grcFull, 0x000000);
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PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 104, (WINDOW_HEIGHT / 2) - 8, &rc, SURFACE_ID_TEXT_BOX);
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PutFramePerSecound();
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if (!Flip_SystemTask())
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{
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// Quit if window is closed
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gKeyTrg = 0;
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return enum_ESCRETURN_exit;
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}
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}
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return enum_ESCRETURN_exit;
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}
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