
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
24 lines
876 B
Groff
24 lines
876 B
Groff
.TH checkers 6 "FLTK Checkers" "15 January 2006"
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.SH NAME
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checkers \- the fltk checkers game
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.sp
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.SH SYNOPSIS
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\fICheckers\fR is a FLTK-based version of the game of checkers.
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The game is played on an 8x8 board with each player starting with
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12 pieces or "checkers" on opposite sides of the board. The
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computer plays the white checkers in this version of the game.
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.LP
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The object of the game is to remove all of your opponents pieces.
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Players move one of their pieces diagonally forward on each move,
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either a single space or by "jumping" an adjacent piece. Your
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opponents pieces are removed by jumping them - you can make
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multiple jumps in a single turn.
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.LP
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If a piece reaches the other side of the board, it is converted
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to a "king" which can move both forwards and backwards.
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.SH SEE ALSO
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fltk(3)
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.br
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FLTK Web Site, http://www.fltk.org/
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.SH AUTHORS
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Bill Spitzak and others.
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