cave-story-solaris/src/Input.cpp
Clownacy fdbaa4e8e9 Fix controller support
WTF is wrong with me why did I do cffc3af45e
2020-01-21 12:17:45 +00:00

109 lines
2.2 KiB
C++

#include "Input.h"
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include "SDL.h"
#include "WindowsWrapper.h"
// The original names for these variables are unknown
static SDL_Joystick *joystick = NULL;
static int joystick_neutral_x = 0;
static int joystick_neutral_y = 0;
void ReleaseDirectInput(void)
{
// Close opened joystick (if exists)
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
joystick = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
BOOL InitDirectInput(void)
{
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if (!HookAllDirectInputDevices())
return FALSE;
return TRUE;
}
// The original name for this function and its variables are unknown
BOOL HookAllDirectInputDevices(void)
{
int i;
// Open first available joystick
for (i = 0; i < SDL_NumJoysticks(); ++i)
{
joystick = SDL_JoystickOpen(i);
// Break as soon as a joystick is properly opened
if (joystick != NULL)
return TRUE;
}
return FALSE;
}
BOOL GetJoystickStatus(JOYSTICK_STATUS *status)
{
if (joystick == NULL)
return FALSE;
// The original Input.cpp assumed there were 32 buttons (because of DirectInput's 'DIJOYSTATE' struct)
int numButtons = SDL_JoystickNumButtons(joystick);
if (numButtons > 32)
numButtons = 32;
// Read whatever buttons actually exist
int i = 0;
for (; i < numButtons; ++i)
{
if (SDL_JoystickGetButton(joystick, i) != 0)
status->bButton[i] = TRUE;
else
status->bButton[i] = FALSE;
}
// Blank the buttons that do not
for (; i < 32; ++i)
status->bButton[i] = FALSE;
status->bDown = FALSE;
status->bRight = FALSE;
status->bUp = FALSE;
status->bLeft = FALSE;
const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
if (joystick_x < joystick_neutral_x - 10000)
status->bLeft = TRUE;
else if (joystick_x > joystick_neutral_x + 10000)
status->bRight = TRUE;
const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
if (joystick_y < joystick_neutral_y - 10000)
status->bUp = TRUE;
else if (joystick_y > joystick_neutral_y + 10000)
status->bDown = TRUE;
return TRUE;
}
BOOL ResetJoystickStatus(void)
{
if (joystick == NULL)
return FALSE;
joystick_neutral_x = SDL_JoystickGetAxis(joystick, 0);
joystick_neutral_y = SDL_JoystickGetAxis(joystick, 1);
return TRUE;
}