![]() With GLFW, you're supposed to `#include` your extension loader before it, but this header made that extremely awkward. The previous "fix" would cause build errors on Windows when compiling the software renderer. |
||
---|---|---|
.. | ||
Controller.cpp | ||
Misc.cpp | ||
Window-OpenGL3.cpp | ||
Window-OpenGLES2.cpp | ||
Window-Software.cpp | ||
Window.h |