cave-story-solaris/external/SDL2/docs/README-emscripten.md
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

966 B

Emscripten

Build:

$ mkdir build
$ cd build
$ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
$ emmake make

Or with cmake:

$ mkdir build
$ cd build
$ emcmake cmake ..
$ emmake make

To build one of the tests:

$ cd test/
$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html

Uses GLES2 renderer or software

Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):

SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):

$ EMCONFIGURE_JS=1 emconfigure ../configure
build as usual...

SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):

$ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
build as usual...