cave-story-solaris/src
2020-07-02 20:20:12 +01:00
..
ArmsItem.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
ArmsItem.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Back.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Back.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Boss.cpp Fix bosses flicking across the screen when hurt 2020-04-19 22:40:03 +01:00
Boss.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossAlmo1.cpp More static function stuff 2020-05-03 21:52:37 +01:00
BossAlmo1.h Added Core and more NPCs 2019-02-07 14:08:53 +00:00
BossAlmo2.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossAlmo2.h Added Undead Core and more NPCs 2019-02-09 14:47:20 +00:00
BossBallos.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossBallos.h Added Ballos 2019-02-10 00:42:48 +00:00
BossFrog.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
BossFrog.h Added more NPCs and Balfrog 2019-02-04 18:58:30 +00:00
BossIronH.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
BossIronH.h Added IronHead and relevant NPCs 2019-02-07 15:10:46 +00:00
BossLife.cpp Deobfustate some NPC_MAX values 2020-07-02 20:20:12 +01:00
BossLife.h Make variables more accurate 2020-05-03 20:28:56 +01:00
BossOhm.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossOhm.h Clean-up BossOhm.cpp 2019-11-16 01:37:05 +00:00
BossPress.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
BossPress.h Added Heavy Press 2019-02-09 23:21:27 +00:00
BossTwinD.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
BossTwinD.h More NPCs, and added the Sisters 2019-02-07 20:45:53 +00:00
BossX.cpp Cleanup 2020-04-04 00:43:06 +01:00
BossX.h Added Monster X 2019-02-06 12:07:54 +00:00
Bug Fixes.txt Added a bugfix 2019-02-12 04:38:26 +00:00
BulHit.cpp Backport header improvements from #133 2020-07-02 14:42:53 +01:00
BulHit.h Clean-up BulHit.cpp 2019-11-16 00:33:25 +00:00
Bullet.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
Bullet.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Caret.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Caret.h Make variables more accurate 2020-05-03 20:28:56 +01:00
CommonDefines.h Clean-up BossFrog.cpp 2019-11-17 14:29:25 +00:00
Config.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Config.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Dialog.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Dialog.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Draw.cpp Don't mark out as static 2020-07-01 21:57:57 +01:00
Draw.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Ending.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
Ending.h Fix compilation 2020-05-03 22:05:39 +01:00
Escape.cpp Add and apply the enum_ESCRETURN enum 2020-01-06 19:19:17 +00:00
Escape.h Add and apply the enum_ESCRETURN enum 2020-01-06 19:19:17 +00:00
Fade.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Fade.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Flags.cpp Clean-up Flags.cpp 2019-11-15 20:15:47 +00:00
Flags.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Flash.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Flash.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Frame.cpp Note some weird code 2020-04-16 13:47:17 +01:00
Frame.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Game.cpp Backport header improvements from #133 2020-07-02 14:42:53 +01:00
Game.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Generic.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Generic.h Add some missing function names 2020-03-22 15:31:28 +00:00
GenericLoad.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
GenericLoad.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Input.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Input.h Remove a pair of variable declarations 2020-01-04 01:01:11 +00:00
KeyControl.cpp Clean-up KeyControl.cpp 2019-11-15 18:32:52 +00:00
KeyControl.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Main.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Main.h Fix compilation 2020-05-03 22:05:39 +01:00
Map.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Map.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
MapName.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
MapName.h Make variables more accurate 2020-05-03 20:28:56 +01:00
MiniMap.cpp Mark a char as signed 2020-05-03 21:52:29 +01:00
MiniMap.h Mark a char as signed 2020-05-03 21:52:29 +01:00
MyChar.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
MyChar.h Document gMC.equip 2020-06-27 19:27:57 +01:00
MycHit.cpp Mark some functions as static 2020-05-03 21:52:36 +01:00
MycHit.h Clean-up MycHit.cpp 2019-11-14 23:58:33 +00:00
MycParam.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
MycParam.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
NpcAct.h Rearranged #includes 2019-02-18 21:30:22 +00:00
NpcAct000.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct020.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct040.cpp Deobfustate some NPC_MAX values 2020-07-02 20:20:12 +01:00
NpcAct060.cpp Deobfustate some NPC_MAX values 2020-07-02 20:20:12 +01:00
NpcAct080.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct100.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
NpcAct120.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
NpcAct140.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
NpcAct160.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct180.cpp Bullet, Caret, NpcAct1{2,4,8}0, TextScr: Add a note about some overflow bugs 2020-03-17 15:31:02 +01:00
NpcAct200.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
NpcAct220.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct240.cpp src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header 2020-06-30 18:26:44 +02:00
NpcAct260.cpp Apply some missing BOOL constants 2020-04-03 23:16:40 +01:00
NpcAct280.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
NpcAct300.cpp Deobfustate some NPC_MAX values 2020-07-02 20:20:12 +01:00
NpcAct320.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpcAct340.cpp Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
NpChar.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
NpChar.h src: Remove unnecessary includes 2020-06-30 00:12:17 +02:00
NpcHit.cpp More-accurate NpcHit.cpp variable arrangement 2020-01-07 20:52:58 +00:00
NpcHit.h Clean-up NpcHit.cpp 2019-11-14 02:22:16 +00:00
NpcTbl.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
NpcTbl.h Clean-up NpcTbl.cpp 2019-11-14 02:04:03 +00:00
Organya.cpp Correct some constants 2020-06-30 21:30:56 +01:00
Organya.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
PixTone.cpp Backport header improvements from #133 2020-07-02 14:42:53 +01:00
PixTone.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Profile.cpp src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types) 2020-06-30 01:52:38 +02:00
Profile.h Make variables more accurate 2020-05-03 20:28:56 +01:00
SelStage.cpp More-accurate SelStage.cpp variable arrangement 2020-01-07 21:53:21 +00:00
SelStage.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Shoot.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
Shoot.h Clean-up Shoot.cpp 2019-11-14 01:06:04 +00:00
Sound.cpp src/Sound.cpp: Remove duplicate stddef.h include 2020-06-30 23:48:34 +02:00
Sound.h src: Remove unnecessary includes 2020-06-30 00:12:17 +02:00
Stage.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
Stage.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Star.cpp Document gMC.equip 2020-06-27 19:27:57 +01:00
Star.h Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Tags.h Empty Tags.h 2020-01-06 21:20:17 +00:00
TextScr.cpp Fix bugs in bugfix 2020-07-02 15:52:37 +01:00
TextScr.h Make variables more accurate 2020-05-03 20:28:56 +01:00
Triangle.cpp More-accurate Triangle.cpp variable arrangement 2020-01-07 22:13:37 +00:00
Triangle.h Make variables more accurate 2020-05-03 20:28:56 +01:00
ValueView.cpp Make variables more accurate 2020-05-03 20:28:56 +01:00
ValueView.h Make variables more accurate 2020-05-03 20:28:56 +01:00
WindowsWrapper.h Improve MSVC6 hacks 2020-03-14 14:08:25 +00:00