47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#pragma once
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#include "WindowsWrapper.h"
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#include "Backends/Audio.h"
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#include "PixTone.h"
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#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
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enum SoundEffectNames
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{
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SND_YES_NO_CHANGE_CHOICE = 1,
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SND_MESSAGE_TYPING = 2,
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SND_QUOTE_BUMP_HEAD = 3,
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SND_SWITCH_WEAPON = 4,
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SND_YES_NO_PROMPT = 5,
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// To be continued
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SND_SILLY_EXPLOSION = 25,
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SND_LARGE_OBJECT_HIT_GROUND = 26,
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// To be continued
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SND_ENEMY_SHOOT_PROJECTILE = 39,
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// To be continued
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SND_BEHEMOTH_LARGE_HURT = 52,
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// To be continued
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SND_EXPLOSION = 72
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// To be continued
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};
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enum SoundMode
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{
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SOUND_MODE_PLAY_LOOP = -1,
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SOUND_MODE_STOP = 0,
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SOUND_MODE_PLAY = 1
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};
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extern BOOL audio_backend_initialised;
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extern AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
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BOOL InitDirectSound(void);
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void EndDirectSound(void);
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BOOL InitSoundObject(const char *resname, int no);
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BOOL LoadSoundObject(const char *file_name, int no);
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void PlaySoundObject(int no, SoundMode mode);
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void ChangeSoundFrequency(int no, unsigned long rate);
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void ChangeSoundVolume(int no, long volume);
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void ChangeSoundPan(int no, long pan);
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int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no);
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