;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*-
gamemode:	.res 1, mode::StartScreen
p1y:		.res 1, 0
p1score:	.res 1, $90
p2score:	.res 1, 0
p2y:		.res 1, 0
col:		.res 1, 0
balldata:	.res 1, %01000011 ;ball starts going right, fast vert & hori
ball_x:		.res 1, 64
ball_y:		.res 1, 64
bordercol:	.res 1, 0
timer:		.res 1, 0
timer2:		.res 1, 0
exit:		.res 1, 0