;;; -*- Mode: asm; indent-tabs-mode: t; tab-width: 8 -*- gamemode: .res 1, mode::StartScreen p1y: .res 1, 0 p1score: .res 1, $90 p2score: .res 1, 0 p2y: .res 1, 0 col: .res 1, 0 balldata: .res 1, %01000011 ;ball starts going right, fast vert & hori ball_x: .res 1, 64 ball_y: .res 1, 64 bordercol: .res 1, 0 timer: .res 1, 0 timer2: .res 1, 0 exit: .res 1, 0