Stop shouldn't rewind the sound
According to the DirectSound docs, stop doesn't rewind. https://docs.microsoft.com/en-us/previous-versions/ms817375%28v%3dmsdn.10%29
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@ -103,7 +103,6 @@ void Mixer_PlaySound(Mixer_Sound *sound, bool looping)
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void Mixer_StopSound(Mixer_Sound *sound)
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{
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sound->playing = false;
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sound->position = 0.0;
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}
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void Mixer_RewindSound(Mixer_Sound *sound)
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