Note the new dependency on GLEW
I wonder if I could use SDL2's SDL_GL_GetProcAddress, SDL_GL_ExtensionSupported, and SDL_GL_LoadLibrary functions to bypass needing GLEW? Then again, I'd like to remove the dependency on SDL2 at some point as well...
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@ -11,6 +11,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
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* SDL2
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* FreeType
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* FLTK
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* GLEW (if the OpenGL backend is selected) (not currently built with CMake)
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## Building
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