Note the new dependency on GLEW

I wonder if I could use SDL2's SDL_GL_GetProcAddress,
SDL_GL_ExtensionSupported, and SDL_GL_LoadLibrary functions to bypass
needing GLEW? Then again, I'd like to remove the dependency on SDL2
at some point as well...
This commit is contained in:
Clownacy 2019-07-27 03:36:35 +00:00
parent aa728979a3
commit 0abac07aab

View file

@ -11,6 +11,7 @@ Cave Story Engine 2 is a decompilation of Cave Story, ported from DirectX to SDL
* SDL2 * SDL2
* FreeType * FreeType
* FLTK * FLTK
* GLEW (if the OpenGL backend is selected) (not currently built with CMake)
## Building ## Building