Wii U: Use linear-filtering on the screen texture
Makes the font looks less terrible (on 720p TVs, anyway).
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1 changed files with 1 additions and 1 deletions
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@ -111,7 +111,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
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GX2RCreateBuffer(&texture_coordinate_buffer);
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GX2RCreateBuffer(&texture_coordinate_buffer);
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// Initialise sampler
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// Initialise sampler
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GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
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GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
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// Create framebuffer surface
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// Create framebuffer surface
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framebuffer_surface = RenderBackend_CreateSurface(screen_width, screen_height);
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framebuffer_surface = RenderBackend_CreateSurface(screen_width, screen_height);
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