Wii U: Use linear-filtering on the screen texture

Makes the font looks less terrible (on 720p TVs, anyway).
This commit is contained in:
Clownacy 2020-04-21 13:59:47 +01:00
parent a2b272fdf7
commit 11b5fd88c5

View file

@ -111,7 +111,7 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w
GX2RCreateBuffer(&texture_coordinate_buffer);
// Initialise sampler
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
// Create framebuffer surface
framebuffer_surface = RenderBackend_CreateSurface(screen_width, screen_height);