3DS: Fix 'Studio Pixel presents' text
It must have something to do with BeginRendering and EndRendering being spammed multiple times in a frame.
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1 changed files with 4 additions and 2 deletions
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@ -425,8 +425,10 @@ void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas)
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void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch)
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{
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// If we upload while drawing, we get corruption (visible after stage transitions)
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EndRendering();
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// This might be needed, but right now it actually *causes*
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// corruption rather than prevent it, so it's been disabled
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// (it causes the 'Studio Pixel presents' text to appear incomplete).
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// EndRendering();
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for (size_t h = 0; h < height; ++h)
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{
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