Clarify enhanced-lite's purpose a little

I realised GZDoom is a pretty poor comparison, since that thing goes
out of its way to add stuff like swimming, crouching, and jumping.

Boom specifically prioritised preserving the 'feel' of Doom, which I
think makes it much closer to CSE2E.
This commit is contained in:
Clownacy 2020-06-05 14:38:28 +01:00
parent b951632b17
commit 1df1248e2e

View file

@ -68,16 +68,21 @@ authenticity, and more on improving the base engine.
## Goal
This branch is intended to benefit modders, by providing a feature-rich base for
mods (think 'GZDoom' rather than 'Chocolate Doom').
mods, while still keeping the original game's 'feel' (think of the Boom project
rather than Chocolate Doom or GZDoom).
That said, I want to avoid the codebase becoming an over-engineered mess of
seldom-used and niche features - only features with a strong reason to be
included should be added.
Current sources for features include...
* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
Priority features include ones that already exist in the modding community as
"EXE hacks", such as...
* Common custom TSC commands ('<MIM', '<PHY')
* Other common "EXE hacks" developed by the modding community (custom weapons, money system)
* Custom weapons
* A money system
* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
Note that such features should only be added if they see widespread use.
## Target audience
While this branch is meant as a base for mods, it is not intended for modders