Clarify enhanced-lite's purpose a little
I realised GZDoom is a pretty poor comparison, since that thing goes out of its way to add stuff like swimming, crouching, and jumping. Boom specifically prioritised preserving the 'feel' of Doom, which I think makes it much closer to CSE2E.
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@ -68,16 +68,21 @@ authenticity, and more on improving the base engine.
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## Goal
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This branch is intended to benefit modders, by providing a feature-rich base for
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mods (think 'GZDoom' rather than 'Chocolate Doom').
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mods, while still keeping the original game's 'feel' (think of the Boom project
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rather than Chocolate Doom or GZDoom).
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That said, I want to avoid the codebase becoming an over-engineered mess of
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seldom-used and niche features - only features with a strong reason to be
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included should be added.
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Current sources for features include...
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* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
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Priority features include ones that already exist in the modding community as
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"EXE hacks", such as...
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* Common custom TSC commands ('<MIM', '<PHY')
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* Other common "EXE hacks" developed by the modding community (custom weapons, money system)
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* Custom weapons
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* A money system
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* The "Cave Story Mod Loader" (widescreen, support for Ogg Vorbis music)
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Note that such features should only be added if they see widespread use.
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## Target audience
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While this branch is meant as a base for mods, it is not intended for modders
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