3DS - Fix garbage data showing on Loading screen
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@ -193,10 +193,16 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
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surface->render_target = C3D_RenderTargetCreateFromTex(&surface->texture, GPU_TEXFACE_2D, 0, -1);
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if (surface->render_target != NULL)
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{
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C2D_TargetClear(surface->render_target, 0xFF000000);
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return surface;
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}
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else
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{
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Backend_PrintError("C3D_RenderTargetCreateFromTex failed in RenderBackend_CreateSurface");
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}
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}
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C3D_TexDelete(&surface->texture);
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}
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