Merge branch 'accurate' into portable

This commit is contained in:
Clownacy 2019-09-05 20:49:42 +00:00
commit 2625af1ac8

View file

@ -31,16 +31,18 @@ Together, these findings are a goldmine of information on the game's inner-worki
Run 'make' in this folder, preferably with some of the following settings: Run 'make' in this folder, preferably with some of the following settings:
* `RELEASE=1` - Compile a release build (optimised, stripped, etc.) Name | Function
* `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files) --------|--------
* `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) `RELEASE=1` | Compile a release build (optimised, stripped, etc.)
* `FIX_BUGS=1` - Fix various bugs in the game `STATIC=1` | Produce a statically-linked executable (so you don't need to bundle DLL files)
* `WINDOWS=1` - Build for Windows `JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
* `DEBUG_SAVE=1` - Re-enable the ability to drag-and-drop save files onto the window `FIX_BUGS=1` | Fix various bugs in the game
* `RENDERER=OpenGL3` - Use the hardware-accelerated OpenGL 3.2 renderer `WINDOWS=1` | Build for Windows
* `RENDERER=Texture` - Use the hardware-accelerated SDL2 Texture API renderer (default) `DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
* `RENDERER=Surface` - Use the software-rendered SDL2 Surface API renderer `RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
* `RENDERER=Software` - Use a hand-written software renderer `RENDERER=Texture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
`RENDERER=Surface` | Use the software-rendered SDL2 Surface API renderer
`RENDERER=Software` | Use a hand-written software renderer
## Licensing ## Licensing