Remove the dummied-out Wii U controller backend
This commit is contained in:
parent
6e53250a20
commit
28ea9054e7
2 changed files with 1 additions and 25 deletions
|
@ -401,7 +401,7 @@ elseif(BACKEND_PLATFORM MATCHES "GLFW3")
|
|||
)
|
||||
elseif(BACKEND_PLATFORM MATCHES "WiiU")
|
||||
target_sources(CSE2 PRIVATE
|
||||
"src/Backends/Controller/WiiU.cpp"
|
||||
"src/Backends/Controller/Null.cpp"
|
||||
"src/Backends/Platform/WiiU.cpp"
|
||||
)
|
||||
elseif(BACKEND_PLATFORM MATCHES "3DS")
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
#include "../Controller.h"
|
||||
|
||||
// Vanilla Cave Story's controller system is ill-suited for console ports,
|
||||
// so we emulate a keyboard instead (see `Misc.cpp`).
|
||||
|
||||
bool ControllerBackend_Init(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void ControllerBackend_Deinit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count)
|
||||
{
|
||||
(void)buttons;
|
||||
(void)button_count;
|
||||
(void)axes;
|
||||
(void)axis_count;
|
||||
|
||||
return false;
|
||||
}
|
Loading…
Add table
Reference in a new issue