Made BossLife.cpp ASM-accurate
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a38ee793a2
commit
3a856e4d9d
2 changed files with 44 additions and 42 deletions
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@ -9,7 +9,7 @@
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static struct
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{
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bool flag;
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BOOL flag;
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int *pLife;
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int max;
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int br;
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@ -18,33 +18,32 @@ static struct
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void InitBossLife(void)
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{
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gBL.flag = false;
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gBL.flag = FALSE;
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}
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bool StartBossLife(int code_event)
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BOOL StartBossLife(int code_event)
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{
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for (int i = 0; i < 0x200; ++i)
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{
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if (gNPC[i].code_event == code_event)
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{
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gBL.flag = true;
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gBL.max = gNPC[i].life;
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gBL.br = gNPC[i].life;
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gBL.pLife = &gNPC[i].life;
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return true;
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}
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}
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int i = 0;
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while (i < 0x200 && gNPC[i].code_event != code_event)
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++i;
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return false;
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if (i == 0x200)
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return FALSE;
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gBL.flag = TRUE;
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gBL.max = gNPC[i].life;
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gBL.br = gNPC[i].life;
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gBL.pLife = &gNPC[i].life;
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return TRUE;
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}
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bool StartBossLife2(void)
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BOOL StartBossLife2(void)
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{
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gBL.flag = true;
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gBL.flag = TRUE;
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gBL.max = gBoss[0].life;
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gBL.br = gBoss[0].life;
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gBL.pLife = &gBoss[0].life;
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return true;
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return TRUE;
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}
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void PutBossLife(void)
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@ -55,32 +54,33 @@ void PutBossLife(void)
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RECT rcLife = {0, 24, 0, 32};
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RECT rcBr = {0, 32, 232, 40};
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if (gBL.flag)
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{
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if (*gBL.pLife >= 1)
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{
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rcLife.right = 198 * *gBL.pLife / gBL.max;
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if (gBL.br <= *gBL.pLife)
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{
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gBL.count = 0;
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}
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else if (++gBL.count > 30)
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{
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--gBL.br;
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}
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rcBr.right = 198 * gBL.br / gBL.max;
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if (gBL.flag == FALSE)
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return;
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 20, &rcBox1, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 12, &rcBox2, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcBr, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcLife, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 240) / 2, WINDOW_HEIGHT - 16, &rcText, SURFACE_ID_TEXT_BOX);
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if (*gBL.pLife < 1)
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{
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gBL.flag = FALSE;
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}
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else
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{
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rcLife.right = 198 * *gBL.pLife / gBL.max;
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if (gBL.br > *gBL.pLife)
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{
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if (++gBL.count > 30)
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--gBL.br;
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}
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else
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{
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gBL.flag = false;
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gBL.count = 0;
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}
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rcBr.right = 198 * gBL.br / gBL.max;
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 20, &rcBox1, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 12, &rcBox2, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcBr, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcLife, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, (WINDOW_WIDTH - 240) / 2, WINDOW_HEIGHT - 16, &rcText, SURFACE_ID_TEXT_BOX);
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include "WindowsWrapper.h"
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void InitBossLife(void);
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bool StartBossLife(int code_event);
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bool StartBossLife2(void);
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BOOL StartBossLife(int code_event);
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BOOL StartBossLife2(void);
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void PutBossLife(void);
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