Fix parentheses and comments in Game.cpp, Generic.cpp
Also fixed formatting for a break (two spaces instead of a tab) Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
parent
71015da19b
commit
3d94702bea
2 changed files with 50 additions and 50 deletions
96
src/Game.cpp
96
src/Game.cpp
|
@ -58,7 +58,7 @@ int Random(int min, int max)
|
||||||
|
|
||||||
void PutNumber4(int x, int y, int value, bool bZero)
|
void PutNumber4(int x, int y, int value, bool bZero)
|
||||||
{
|
{
|
||||||
//Define rects
|
// Define rects
|
||||||
RECT rcClient = grcFull;
|
RECT rcClient = grcFull;
|
||||||
|
|
||||||
RECT rect[10] = {
|
RECT rect[10] = {
|
||||||
|
@ -74,19 +74,19 @@ void PutNumber4(int x, int y, int value, bool bZero)
|
||||||
{72, 56, 80, 64},
|
{72, 56, 80, 64},
|
||||||
};
|
};
|
||||||
|
|
||||||
//Digits
|
// Digits
|
||||||
int tbl[4] = {1000, 100, 10, 1};
|
int tbl[4] = {1000, 100, 10, 1};
|
||||||
|
|
||||||
//Limit value
|
// Limit value
|
||||||
if ( value > 9999 )
|
if (value > 9999)
|
||||||
value = 9999;
|
value = 9999;
|
||||||
|
|
||||||
//Go through number and draw digits
|
// Go through number and draw digits
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
int sw = 0;
|
int sw = 0;
|
||||||
while (offset < 4)
|
while (offset < 4)
|
||||||
{
|
{
|
||||||
//Get the digit that this is
|
// Get the digit that this is
|
||||||
int a = 0;
|
int a = 0;
|
||||||
|
|
||||||
while (tbl[offset] <= value)
|
while (tbl[offset] <= value)
|
||||||
|
@ -96,11 +96,11 @@ void PutNumber4(int x, int y, int value, bool bZero)
|
||||||
++sw;
|
++sw;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Draw digit
|
// Draw digit
|
||||||
if ((bZero && offset == 2) || sw != 0 || offset == 3 )
|
if ((bZero && offset == 2) || sw != 0 || offset == 3)
|
||||||
PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
|
PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX);
|
||||||
|
|
||||||
//Go to next digit
|
// Go to next digit
|
||||||
++offset;
|
++offset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -118,9 +118,9 @@ int ModeOpening()
|
||||||
SetFrameTargetMyChar(16);
|
SetFrameTargetMyChar(16);
|
||||||
SetFadeMask();
|
SetFadeMask();
|
||||||
|
|
||||||
//Reset cliprect and flags
|
// Reset cliprect and flags
|
||||||
grcGame.left = 0;
|
grcGame.left = 0;
|
||||||
//Non-vanilla: these three lines are widescreen-related(?)
|
// Non-vanilla: these three lines are widescreen-related(?)
|
||||||
grcGame.top = 0;
|
grcGame.top = 0;
|
||||||
grcGame.right = WINDOW_WIDTH;
|
grcGame.right = WINDOW_WIDTH;
|
||||||
grcGame.bottom = WINDOW_HEIGHT;
|
grcGame.bottom = WINDOW_HEIGHT;
|
||||||
|
@ -132,13 +132,13 @@ int ModeOpening()
|
||||||
unsigned int wait = 0;
|
unsigned int wait = 0;
|
||||||
while (wait < 500)
|
while (wait < 500)
|
||||||
{
|
{
|
||||||
//Increase timer
|
// Increase timer
|
||||||
++wait;
|
++wait;
|
||||||
|
|
||||||
//Get pressed keys
|
// Get pressed keys
|
||||||
GetTrg();
|
GetTrg();
|
||||||
|
|
||||||
//Escape menu
|
// Escape menu
|
||||||
if (gKey & KEY_ESCAPE)
|
if (gKey & KEY_ESCAPE)
|
||||||
{
|
{
|
||||||
int escRet = Call_Escape();
|
int escRet = Call_Escape();
|
||||||
|
@ -148,11 +148,11 @@ int ModeOpening()
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Skip intro if OK is pressed
|
// Skip intro if OK is pressed
|
||||||
if (gKey & gKeyOk)
|
if (gKey & gKeyOk)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Update everything
|
// Update everything
|
||||||
ActNpChar();
|
ActNpChar();
|
||||||
ActBossChar();
|
ActBossChar();
|
||||||
ActBack();
|
ActBack();
|
||||||
|
@ -167,7 +167,7 @@ int ModeOpening()
|
||||||
MoveFrame3();
|
MoveFrame3();
|
||||||
ProcFade();
|
ProcFade();
|
||||||
|
|
||||||
//Draw everything
|
// Draw everything
|
||||||
CortBox(&grcFull, 0x000000);
|
CortBox(&grcFull, 0x000000);
|
||||||
|
|
||||||
int frame_x, frame_y;
|
int frame_x, frame_y;
|
||||||
|
@ -182,7 +182,7 @@ int ModeOpening()
|
||||||
PutCaret(frame_x, frame_y);
|
PutCaret(frame_x, frame_y);
|
||||||
PutFade();
|
PutFade();
|
||||||
|
|
||||||
//Update Text Script
|
// Update Text Script
|
||||||
int tscRet = TextScriptProc();
|
int tscRet = TextScriptProc();
|
||||||
if (tscRet == 0)
|
if (tscRet == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -212,7 +212,7 @@ int ModeOpening()
|
||||||
|
|
||||||
int ModeTitle()
|
int ModeTitle()
|
||||||
{
|
{
|
||||||
//Set rects
|
// Set rects
|
||||||
RECT rcTitle = {0, 0, 144, 32};
|
RECT rcTitle = {0, 0, 144, 32};
|
||||||
RECT rcPixel = {0, 0, 160, 16};
|
RECT rcPixel = {0, 0, 160, 16};
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ int ModeTitle()
|
||||||
RECT rcVersion = {152, 80, 208, 88};
|
RECT rcVersion = {152, 80, 208, 88};
|
||||||
RECT rcPeriod = {152, 88, 208, 96};
|
RECT rcPeriod = {152, 88, 208, 96};
|
||||||
|
|
||||||
//Character rects
|
// Character rects
|
||||||
RECT rcMyChar[4] = {
|
RECT rcMyChar[4] = {
|
||||||
{0, 16, 16, 32},
|
{0, 16, 16, 32},
|
||||||
{16, 16, 32, 32},
|
{16, 16, 32, 32},
|
||||||
|
@ -258,21 +258,21 @@ int ModeTitle()
|
||||||
{48, 16, 64, 32},
|
{48, 16, 64, 32},
|
||||||
};
|
};
|
||||||
|
|
||||||
//Reset everything
|
// Reset everything
|
||||||
InitCaret();
|
InitCaret();
|
||||||
InitStar();
|
InitStar();
|
||||||
CutNoise();
|
CutNoise();
|
||||||
|
|
||||||
//Create variables
|
// Create variables
|
||||||
int anime = 0;
|
int anime = 0;
|
||||||
int char_type = 0;
|
int char_type = 0;
|
||||||
int time_counter = 0;
|
int time_counter = 0;
|
||||||
unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
|
unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20));
|
||||||
|
|
||||||
//Set state
|
// Set state
|
||||||
bContinue = IsProfile();
|
bContinue = IsProfile();
|
||||||
|
|
||||||
//Set character
|
// Set character
|
||||||
time_counter = LoadTimeCounter();
|
time_counter = LoadTimeCounter();
|
||||||
|
|
||||||
if (time_counter && time_counter < 18000)
|
if (time_counter && time_counter < 18000)
|
||||||
|
@ -284,7 +284,7 @@ int ModeTitle()
|
||||||
if (time_counter && time_counter < 9000)
|
if (time_counter && time_counter < 9000)
|
||||||
char_type = 4;
|
char_type = 4;
|
||||||
|
|
||||||
//Set music to character's specific music
|
// Set music to character's specific music
|
||||||
switch (char_type)
|
switch (char_type)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
|
@ -304,9 +304,9 @@ int ModeTitle()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Reset cliprect, flags, and give the player the nikumaru counter
|
// Reset cliprect, flags, and give the player the nikumaru counter
|
||||||
grcGame.left = 0;
|
grcGame.left = 0;
|
||||||
//Non-vanilla: these three lines are widescreen-related(?)
|
// Non-vanilla: these three lines are widescreen-related(?)
|
||||||
grcGame.top = 0;
|
grcGame.top = 0;
|
||||||
grcGame.right = WINDOW_WIDTH;
|
grcGame.right = WINDOW_WIDTH;
|
||||||
grcGame.bottom = WINDOW_HEIGHT;
|
grcGame.bottom = WINDOW_HEIGHT;
|
||||||
|
@ -314,19 +314,19 @@ int ModeTitle()
|
||||||
g_GameFlags = 0;
|
g_GameFlags = 0;
|
||||||
gMC.equip |= 0x100;
|
gMC.equip |= 0x100;
|
||||||
|
|
||||||
//Start loop
|
// Start loop
|
||||||
unsigned int wait = 0;
|
unsigned int wait = 0;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
//Don't accept selection for 10 frames
|
// Don't accept selection for 10 frames
|
||||||
if (wait < 10)
|
if (wait < 10)
|
||||||
++wait;
|
++wait;
|
||||||
|
|
||||||
//Get pressed keys
|
// Get pressed keys
|
||||||
GetTrg();
|
GetTrg();
|
||||||
|
|
||||||
//Quit when OK is pressed
|
// Quit when OK is pressed
|
||||||
if (wait >= 10)
|
if (wait >= 10)
|
||||||
{
|
{
|
||||||
if (gKeyTrg & gKeyOk)
|
if (gKeyTrg & gKeyOk)
|
||||||
|
@ -342,24 +342,24 @@ int ModeTitle()
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Move cursor
|
// Move cursor
|
||||||
if ((gKeyDown | gKeyUp) & gKeyTrg)
|
if ((gKeyDown | gKeyUp) & gKeyTrg)
|
||||||
{
|
{
|
||||||
PlaySoundObject(1, 1);
|
PlaySoundObject(1, 1);
|
||||||
bContinue = !bContinue;
|
bContinue = !bContinue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Update carets
|
// Update carets
|
||||||
ActCaret();
|
ActCaret();
|
||||||
|
|
||||||
//Animate character cursor
|
// Animate character cursor
|
||||||
if ( ++anime >= 40 )
|
if (++anime >= 40)
|
||||||
anime = 0;
|
anime = 0;
|
||||||
|
|
||||||
//Draw title
|
// Draw title
|
||||||
CortBox(&grcGame, back_color);
|
CortBox(&grcGame, back_color);
|
||||||
|
|
||||||
//Draw version
|
// Draw version
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX);
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX);
|
||||||
|
|
||||||
|
@ -370,17 +370,17 @@ int ModeTitle()
|
||||||
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
|
PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0);
|
||||||
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
|
PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0);
|
||||||
|
|
||||||
//Draw main title
|
// Draw main title
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE);
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE);
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE);
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL);
|
||||||
|
|
||||||
//Draw character cursor
|
// Draw character cursor
|
||||||
RECT char_rc;
|
RECT char_rc;
|
||||||
Surface_Ids char_surf;
|
Surface_Ids char_surf;
|
||||||
|
|
||||||
switch ( char_type )
|
switch (char_type)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
char_rc = rcMyChar[anime / 10 % 4];
|
char_rc = rcMyChar[anime / 10 % 4];
|
||||||
|
@ -412,7 +412,7 @@ int ModeTitle()
|
||||||
|
|
||||||
PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
|
PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf);
|
||||||
|
|
||||||
//Draw carets
|
// Draw carets
|
||||||
PutCaret(0, 0);
|
PutCaret(0, 0);
|
||||||
|
|
||||||
if (time_counter)
|
if (time_counter)
|
||||||
|
@ -427,7 +427,7 @@ int ModeTitle()
|
||||||
PlaySoundObject(18, 1);
|
PlaySoundObject(18, 1);
|
||||||
ChangeMusic(0);
|
ChangeMusic(0);
|
||||||
|
|
||||||
//Black screen when option is selected
|
// Black screen when option is selected
|
||||||
wait = SDL_GetTicks();
|
wait = SDL_GetTicks();
|
||||||
while (SDL_GetTicks() < wait + 1000)
|
while (SDL_GetTicks() < wait + 1000)
|
||||||
{
|
{
|
||||||
|
@ -449,12 +449,12 @@ int ModeAction()
|
||||||
|
|
||||||
bool swPlay = true;
|
bool swPlay = true;
|
||||||
|
|
||||||
//Reset stuff
|
// Reset stuff
|
||||||
gCounter = 0;
|
gCounter = 0;
|
||||||
grcGame.left = 0;
|
grcGame.left = 0;
|
||||||
g_GameFlags = 3;
|
g_GameFlags = 3;
|
||||||
|
|
||||||
//Initialize everything
|
// Initialize everything
|
||||||
InitMyChar();
|
InitMyChar();
|
||||||
InitNpChar();
|
InitNpChar();
|
||||||
InitBullet();
|
InitBullet();
|
||||||
|
@ -473,10 +473,10 @@ int ModeAction()
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
//Get pressed keys
|
// Get pressed keys
|
||||||
GetTrg();
|
GetTrg();
|
||||||
|
|
||||||
//Escape menu
|
// Escape menu
|
||||||
if (gKey & KEY_ESCAPE)
|
if (gKey & KEY_ESCAPE)
|
||||||
{
|
{
|
||||||
int escRet = Call_Escape();
|
int escRet = Call_Escape();
|
||||||
|
@ -548,7 +548,7 @@ int ModeAction()
|
||||||
|
|
||||||
if (!(g_GameFlags & 4))
|
if (!(g_GameFlags & 4))
|
||||||
{
|
{
|
||||||
//Open inventory
|
// Open inventory
|
||||||
if (gKeyTrg & gKeyItem)
|
if (gKeyTrg & gKeyItem)
|
||||||
{
|
{
|
||||||
BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
|
BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame);
|
||||||
|
@ -615,7 +615,7 @@ int ModeAction()
|
||||||
|
|
||||||
PutFramePerSecound();
|
PutFramePerSecound();
|
||||||
if (!Flip_SystemTask())
|
if (!Flip_SystemTask())
|
||||||
break;
|
break;
|
||||||
++gCounter;
|
++gCounter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -47,9 +47,9 @@ bool CheckFileExists(const char *name)
|
||||||
|
|
||||||
bool IsShiftJIS(uint8_t c)
|
bool IsShiftJIS(uint8_t c)
|
||||||
{
|
{
|
||||||
if ( c > 0x80 && c < 0xA0 )
|
if (c > 0x80 && c < 0xA0)
|
||||||
return true;
|
return true;
|
||||||
if ( c < 0xE0 || c >= 0xF0 )
|
if (c < 0xE0 || c >= 0xF0)
|
||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue