Implement the Sleep(100) call

Okay, seriously, why does the game do this?
This commit is contained in:
Clownacy 2020-09-04 02:29:50 +01:00
parent bc165d0f0a
commit 3eced7b3e4

View file

@ -13,6 +13,7 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Backends/Audio.h" #include "Backends/Audio.h"
#include "Backends/Misc.h"
#include "Resource.h" #include "Resource.h"
#include "Sound.h" #include "Sound.h"
@ -868,7 +869,7 @@ void StopOrganyaMusic(void)
memset(key_on, 0, sizeof(key_on)); memset(key_on, 0, sizeof(key_on));
memset(key_twin, 0, sizeof(key_twin)); memset(key_twin, 0, sizeof(key_twin));
//Sleep(100); Backend_Delay(100);
} }
void SetOrganyaFadeout(void) void SetOrganyaFadeout(void)