More-accurate BossFrog.cpp variable arrangement
This commit is contained in:
parent
15f9297ec7
commit
3fdd459ad2
1 changed files with 2 additions and 3 deletions
|
@ -132,10 +132,9 @@ static void ActBossChar02_02(void)
|
||||||
// Main boss AI
|
// Main boss AI
|
||||||
void ActBossChar_Frog(void)
|
void ActBossChar_Frog(void)
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
unsigned char deg;
|
unsigned char deg;
|
||||||
int ym;
|
int xm, ym;
|
||||||
int xm;
|
int i;
|
||||||
|
|
||||||
// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
|
// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
|
||||||
RECT rcLeft[9] = {
|
RECT rcLeft[9] = {
|
||||||
|
|
Loading…
Add table
Reference in a new issue