More-accurate BossFrog.cpp variable arrangement

This commit is contained in:
Clownacy 2020-01-07 05:25:24 +00:00
parent 15f9297ec7
commit 3fdd459ad2

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@ -132,10 +132,9 @@ static void ActBossChar02_02(void)
// Main boss AI
void ActBossChar_Frog(void)
{
int i;
unsigned char deg;
int ym;
int xm;
int xm, ym;
int i;
// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
RECT rcLeft[9] = {