More-accurate BossFrog.cpp variable arrangement
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1 changed files with 2 additions and 3 deletions
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@ -132,10 +132,9 @@ static void ActBossChar02_02(void)
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// Main boss AI
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void ActBossChar_Frog(void)
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{
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int i;
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unsigned char deg;
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int ym;
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int xm;
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int xm, ym;
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int i;
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// Rects 1-4 are for when Balfrog is a frog, 5-8 for when he reverts into Balrog and goes into the ceiling
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RECT rcLeft[9] = {
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