Made signed chars explicit

The default sign varies between hardware.

Text seems to always be ambiguously 'char', so I've left those
This commit is contained in:
Clownacy 2019-05-06 20:04:47 +01:00
parent 6816f92b6d
commit 421a3c46cd
7 changed files with 14 additions and 14 deletions

View file

@ -16,9 +16,9 @@ struct FADE
int mode;
BOOL bMask;
int count;
char ani_no[FADE_HEIGHT][FADE_WIDTH];
char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
char dir;
signed char ani_no[FADE_HEIGHT][FADE_WIDTH];
signed char flag[FADE_HEIGHT][FADE_WIDTH]; // Not a BOOLEAN (those are unsigned)
signed char dir;
};
static FADE gFade;
@ -41,7 +41,7 @@ void ClearFade()
gFade.mode = 0;
}
void StartFadeOut(char dir)
void StartFadeOut(signed char dir)
{
gFade.mode = 2;
gFade.count = 0;
@ -58,7 +58,7 @@ void StartFadeOut(char dir)
}
}
void StartFadeIn(char dir)
void StartFadeIn(signed char dir)
{
int x;
int y;

View file

@ -5,8 +5,8 @@
void InitFade();
void SetFadeMask();
void ClearFade();
void StartFadeOut(char dir);
void StartFadeIn(char dir);
void StartFadeOut(signed char dir);
void StartFadeIn(signed char dir);
void ProcFade();
void PutFade();
BOOL GetFadeActive();

View file

@ -303,7 +303,7 @@ void ChangeDramVolume(int32_t volume, int8_t track)
lpDRAMBUFFER[track]->SetVolume((volume - 0xFF) * 8);
}
void PlayDramObject(unsigned char key, int mode,char track)
void PlayDramObject(unsigned char key, int mode, signed char track)
{
switch(mode)
{

View file

@ -56,7 +56,7 @@ void MakeWaveTables(void)
// White noise wave
rep_srand(0);
for (i = 0; i < 256; ++i)
gWaveModelTable[5][i] = (char)(rep_rand() & 0xFF) / 2;
gWaveModelTable[5][i] = (signed char)(rep_rand() & 0xFF) / 2;
}
BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData)

View file

@ -25,7 +25,7 @@ struct PROFILE
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
char permit_mapping[0x80];
signed char permit_mapping[0x80];
char FLAG[4];
uint8_t flags[1000];
};

View file

@ -10,7 +10,7 @@ struct STAGE_TABLE
char back[0x20];
char npc[0x20];
char boss[0x20];
char boss_no;
signed char boss_no;
char name[0x20];
};

View file

@ -16,10 +16,10 @@ struct TEXT_SCRIPT
char *data;
//Mode (ex. NOD, WAI)
char mode;
signed char mode;
//Flags
char flags;
signed char flags;
//Current positions (read position in buffer, x position in line)
unsigned int p_read;
@ -37,7 +37,7 @@ struct TEXT_SCRIPT
int next_event;
//Yes/no selected
char select;
signed char select;
//Current face
int face;