Update Wii U shader files
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87da82a500
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5 changed files with 50 additions and 26 deletions
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@ -13,10 +13,11 @@
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00 TEX: ADDR(48) CNT(1) VALID_PIX
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0 SAMPLE R0.___x, R0.xy0x, t0, s0
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01 ALU: ADDR(32) CNT(6)
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1 x: MUL R0.x, C0.x, 1.0f
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y: MUL R0.y, C0.y, 1.0f
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z: MUL R0.z, C0.z, 1.0f
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01 ALU: ADDR(32) CNT(4)
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1 x: MOV R0.x, C0.x
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y: MOV R0.y, C0.y
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z: MOV R0.z, C0.z
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w: MUL R0.w, R0.w, C0.w
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02 EXP_DONE: PIX0, R0
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END_OF_PROGRAM
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@ -1,6 +1,7 @@
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#version 150 core
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layout(location = 0) uniform vec2 vertex_transform;
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layout(location = 0) in vec4 input_vertex_coordinates;
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void main()
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{
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gl_Position = input_vertex_coordinates;
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gl_Position = vec4(input_vertex_coordinates.x * vertex_transform.x - 1.0f, input_vertex_coordinates.y * vertex_transform.y + 1.0f, input_vertex_coordinates.zw);
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}
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@ -1,20 +1,30 @@
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; $MODE = "UniformRegister"
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; $UNIFORM_VARS[0].name = "vertex_transform"
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; $UNIFORM_VARS[0].type = "vec2"
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; $UNIFORM_VARS[0].count = 1
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; $UNIFORM_VARS[0].offset = 0
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; $UNIFORM_VARS[0].block = -1
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; $ATTRIB_VARS[0].name = "input_vertex_coordinates"
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; $ATTRIB_VARS[0].type = "vec2"
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; $ATTRIB_VARS[0].location = 0
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; $NUM_SPI_VS_OUT_ID = 1
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; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
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00 CALL_FS NO_BARRIER
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01 EXP_DONE: POS0, R1
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02 EXP_DONE: PARAM0, R0.____
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03 ALU: ADDR(32) CNT(1)
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0 x: NOP ____
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04 NOP NO_BARRIER
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01 ALU: ADDR(32) CNT(7)
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0 x: MUL ____, R1.y, C0.y
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y: MUL ____, R1.x, C0.x
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z: MOV R1.z, R1.z
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w: MOV R1.w, R1.w
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1 x: ADD R1.x, PV0.y, -1.0f
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y: ADD R1.y, PV0.x, 1.0f
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02 EXP_DONE: POS0, R1
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03 EXP_DONE: PARAM0, R0.____
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04 ALU: ADDR(39) CNT(1)
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2 x: NOP ____
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05 NOP NO_BARRIER
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END_OF_PROGRAM
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@ -1,10 +1,11 @@
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#version 150 core
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layout(location = 0) uniform vec2 texture_coordinate_transform;
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layout(location = 0) uniform vec2 vertex_transform;
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layout(location = 1) uniform vec2 texture_coordinate_transform;
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layout(location = 0) in vec4 input_vertex_coordinates;
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layout(location = 1) in vec2 input_texture_coordinates;
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out vec2 texture_coordinates;
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void main()
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{
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gl_Position = input_vertex_coordinates;
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gl_Position = vec4(input_vertex_coordinates.x * vertex_transform.x - 1.0f, input_vertex_coordinates.y * vertex_transform.y + 1.0f, input_vertex_coordinates.zw);
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texture_coordinates = input_texture_coordinates * texture_coordinate_transform;
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}
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@ -1,10 +1,15 @@
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; $MODE = "UniformRegister"
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; $UNIFORM_VARS[0].name = "texture_coordinate_transform"
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; $UNIFORM_VARS[0].name = "vertex_transform"
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; $UNIFORM_VARS[0].type = "vec2"
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; $UNIFORM_VARS[0].count = 1
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; $UNIFORM_VARS[0].offset = 0
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; $UNIFORM_VARS[0].offset = 4
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; $UNIFORM_VARS[0].block = -1
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; $UNIFORM_VARS[1].name = "texture_coordinate_transform"
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; $UNIFORM_VARS[1].type = "vec2"
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; $UNIFORM_VARS[1].count = 1
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; $UNIFORM_VARS[1].offset = 0
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; $UNIFORM_VARS[1].block = -1
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; $ATTRIB_VARS[0].name = "input_texture_coordinates"
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; $ATTRIB_VARS[0].type = "vec2"
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@ -17,13 +22,19 @@
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; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
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00 CALL_FS NO_BARRIER
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01 ALU: ADDR(32) CNT(2)
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0 x: MUL R1.x, R1.x, C0.x
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y: MUL R1.y, R1.y, C0.y
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02 EXP_DONE: POS0, R2
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03 EXP_DONE: PARAM0, R1.xyzz NO_BARRIER
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04 ALU: ADDR(34) CNT(1)
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1 x: NOP ____
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01 ALU: ADDR(32) CNT(9)
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0 x: MUL R0.x, R1.x, C0.x
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y: MUL R0.y, R1.y, C0.y
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z: MUL ____, R2.y, C1.y VEC_120
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w: MUL ____, R2.x, C1.x VEC_120
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t: MOV R1.z, R2.z
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1 x: ADD R1.x, PV0.w, -1.0f
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y: ADD R1.y, PV0.z, 1.0f
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w: MOV R1.w, R2.w
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02 EXP_DONE: POS0, R1
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03 EXP_DONE: PARAM0, R0.xyzz NO_BARRIER
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04 ALU: ADDR(41) CNT(1)
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2 x: NOP ____
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05 NOP NO_BARRIER
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END_OF_PROGRAM
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