cave-story-solaris/src/Backends/Rendering/WiiUShaders/shader sources/texture.vsh
2020-09-23 19:56:50 +01:00

47 lines
1.2 KiB
GLSL

; $MODE = "UniformRegister"
; $UNIFORM_VARS[0].name = "vertex_transform"
; $UNIFORM_VARS[0].type = "vec2"
; $UNIFORM_VARS[0].count = 1
; $UNIFORM_VARS[0].offset = 4
; $UNIFORM_VARS[0].block = -1
; $UNIFORM_VARS[1].name = "texture_coordinate_transform"
; $UNIFORM_VARS[1].type = "vec2"
; $UNIFORM_VARS[1].count = 1
; $UNIFORM_VARS[1].offset = 0
; $UNIFORM_VARS[1].block = -1
; $ATTRIB_VARS[0].name = "input_texture_coordinates"
; $ATTRIB_VARS[0].type = "vec2"
; $ATTRIB_VARS[0].location = 1
; $ATTRIB_VARS[1].name = "input_vertex_coordinates"
; $ATTRIB_VARS[1].type = "vec4"
; $ATTRIB_VARS[1].location = 0
; $NUM_SPI_VS_OUT_ID = 1
; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0
00 CALL_FS NO_BARRIER
01 ALU: ADDR(32) CNT(9)
0 x: MUL R0.x, R1.x, C0.x
y: MUL R0.y, R1.y, C0.y
z: MUL ____, R2.y, C1.y VEC_120
w: MUL ____, R2.x, C1.x VEC_120
t: MOV R1.z, R2.z
1 x: ADD R1.x, PV0.w, -1.0f
y: ADD R1.y, PV0.z, 1.0f
w: MOV R1.w, R2.w
02 EXP_DONE: POS0, R1
03 EXP_DONE: PARAM0, R0.xyzz NO_BARRIER
04 ALU: ADDR(41) CNT(1)
2 x: NOP ____
05 NOP NO_BARRIER
END_OF_PROGRAM