Remove invalid comment
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@ -695,7 +695,7 @@ void ActBossChar_Undead(void)
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{
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if (npc->x < 192 * 0x200)
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npc->direct = 2;
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if (npc->x > (gMap.width - 4) * (0x200 * 0x10)) // Pixel is inconsistent: the assembly code indicates he really used '0x2000' instead of '0x200 * 0x10', which he usually uses
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if (npc->x > (gMap.width - 4) * (0x200 * 0x10))
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npc->direct = 0;
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if (npc->direct == 0)
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