Use proper texture access type

This commit is contained in:
Clownacy 2020-09-13 19:50:47 +01:00
parent 2f748810bf
commit 53e96486ce

View file

@ -167,7 +167,7 @@ RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height,
if (surface == NULL)
return NULL;
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, render_target ? SDL_TEXTUREACCESS_TARGET : 0, width, height);
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, render_target ? SDL_TEXTUREACCESS_TARGET : SDL_TEXTUREACCESS_STATIC, width, height);
if (surface->texture == NULL)
{