Fix stuff
Looks like the Null backend's been broken for a while though
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parent
e93ee47728
commit
5596c33b38
10 changed files with 25 additions and 26 deletions
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@ -375,24 +375,24 @@ elseif(BACKEND_PLATFORM MATCHES "Null")
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endif()
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if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
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target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/SDL2.cpp")
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elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2")
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target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGLES2.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGLES2/SDL2.cpp")
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elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture")
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elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
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elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-Software.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/SDL2.cpp")
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elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
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target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGL3/GLFW3.cpp")
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elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")
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target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGLES2.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/OpenGLES2/GLFW3.cpp")
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elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-Software.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/GLFW3.cpp")
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elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "WiiU")
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elseif(BACKEND_PLATFORM MATCHES "WiiU" AND BACKEND_RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Window/WiiU-Software.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/WiiU.cpp")
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elseif(BACKEND_PLATFORM MATCHES "Null" AND BACKEND_RENDERER MATCHES "Software")
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target_sources(CSE2 PRIVATE "src/Backends/Window/Null-Software.cpp")
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target_sources(CSE2 PRIVATE "src/Backends/Rendering/Window/Software/Null.cpp")
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else()
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message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination")
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endif()
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@ -18,7 +18,7 @@
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#include "../Window-OpenGL.h"
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#include "Window/OpenGL.h"
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#include "../../Resource.h"
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#define TOTAL_VBOS 8
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@ -5,7 +5,7 @@
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#include <string.h>
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#include "../Misc.h"
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#include "../Window-Software.h"
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#include "Window/Software.h"
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#include "../../Attributes.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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@ -1,4 +1,4 @@
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#include "../Window-OpenGL.h"
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#include "../OpenGL.h"
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#include <stddef.h>
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#include <stdlib.h>
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@ -10,8 +10,8 @@
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#endif
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#include <GLFW/glfw3.h>
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#include "../Misc.h"
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#include "../Shared/GLFW3.h"
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#include "../../../Misc.h"
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#include "../../../Shared/GLFW3.h"
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GLFWwindow *window;
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@ -1,4 +1,4 @@
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#include "../Window-OpenGL.h"
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#include "../OpenGL.h"
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#include <stddef.h>
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#include <string>
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@ -10,9 +10,8 @@
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#endif
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#include "SDL.h"
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#include "../Misc.h"
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#include "../Shared/SDL2.h"
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#include "../../Resource.h"
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#include "../../../Misc.h"
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#include "../../../Shared/SDL2.h"
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SDL_Window *window;
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@ -1,2 +1,2 @@
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#define USE_OPENGLES2
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#include "Window-OpenGL3.cpp"
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#include "../OpenGL3/GLFW3.cpp"
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@ -1,2 +1,2 @@
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#define USE_OPENGLES2
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#include "Window-OpenGL3.cpp"
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#include "../OpenGL3/SDL2.cpp"
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@ -1,4 +1,4 @@
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#include "../Window-Software.h"
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#include "../Software.h"
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#include <stddef.h>
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#include <stdlib.h>
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@ -10,8 +10,8 @@
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#endif
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#include <GLFW/glfw3.h>
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#include "../Misc.h"
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#include "../Shared/GLFW3.h"
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#include "../../../Misc.h"
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#include "../../../Shared/GLFW3.h"
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GLFWwindow *window;
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@ -1,4 +1,4 @@
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#include "../Window-Software.h"
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#include "../Software.h"
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#include <stddef.h>
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#include <stdlib.h>
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@ -1,4 +1,4 @@
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#include "../Window-Software.h"
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#include "../Software.h"
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#include <stddef.h>
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#include <stdlib.h>
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@ -6,8 +6,8 @@
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#include "SDL.h"
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#include "../Misc.h"
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#include "../Shared/SDL2.h"
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#include "../../../Misc.h"
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#include "../../../Shared/SDL2.h"
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SDL_Window *window;
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