Backends/SDL2: Finished up improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
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12d45ac1ed
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5fc0f58525
3 changed files with 101 additions and 37 deletions
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@ -9,7 +9,7 @@
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#define DEADZONE 10000;
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#define DEADZONE 10000
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static SDL_Joystick *joystick;
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@ -19,7 +19,7 @@ BOOL ControllerBackend_Init(void)
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{
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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Backend_PrintError("Couldn't initialise joystack SDL2 subsystem : %s", SDL_GetError());
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Backend_PrintError("Couldn't initialise joystack SDL2 subsystem: %s", SDL_GetError());
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return FALSE;
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}
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@ -47,11 +47,11 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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// Handle directional inputs
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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if (!joystick_x)
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Backend_PrintError("Failed to get current state of X axis control on joystick : %s", SDL_GetError());
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Backend_PrintError("Failed to get current state of X axis control on joystick: %s", SDL_GetError());
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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if (!joystick_y)
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Backend_PrintError("Failed to get current state of Y axis control on joystick : %s", SDL_GetError());
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Backend_PrintError("Failed to get current state of Y axis control on joystick: %s", SDL_GetError());
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status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE;
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status->bRight = joystick_x > axis_neutrals[0] + DEADZONE;
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@ -61,15 +61,15 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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// Handle button inputs
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Failed to get number of buttons on joystick : %s", SDL_GetError());
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Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Failed to get number of general axis controls on joystick : %s", SDL_GetError());
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Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
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int total_hats = SDL_JoystickNumHats(joystick);
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if (total_hats < 0)
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Backend_PrintError("Failed to get number of POV hats on joystick : %s", SDL_GetError());
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Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
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unsigned int buttons_done = 0;
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@ -141,7 +141,14 @@ BOOL ControllerBackend_ResetJoystickStatus(void)
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void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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{
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printf("Joystick #%d connected - %s\n", joystick_id, SDL_JoystickNameForIndex(joystick_id));
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const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
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if (joystick_name)
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Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name);
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else
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{
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Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError());
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Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id);
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}
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if (joystick == NULL)
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{
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@ -150,17 +157,28 @@ void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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if (joystick != NULL)
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{
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError());
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError());
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if (total_axes >= 2 && total_buttons >= 6)
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{
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printf("Joystick #%d selected\n", joystick_id);
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Backend_PrintInfo("Joystick #%d selected", joystick_id);
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// Set up neutral axes
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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if (axis_neutrals)
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{
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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}
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else
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{
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Backend_PrintError("Couldn't allocate memory for neutral axes");
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}
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}
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else
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{
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@ -168,14 +186,22 @@ void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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joystick = NULL;
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}
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}
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else
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{
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Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError());
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}
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}
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}
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
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{
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if (joystick_id == SDL_JoystickInstanceID(joystick))
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SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
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if (current_joystick_id < 0)
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Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
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if (joystick_id == current_joystick_id)
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{
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printf("Joystick #%d disconnected\n", joystick_id);
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Backend_PrintInfo("Joystick #%d disconnected", joystick_id);
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SDL_JoystickClose(joystick);
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joystick = NULL;
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@ -2,6 +2,7 @@
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#include "Window.h"
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#include <stddef.h>
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#include <string>
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#ifdef USE_OPENGLES2
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#include <GLES2/gl2.h>
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@ -22,15 +23,29 @@ static SDL_GLContext context;
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BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
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{
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#ifdef USE_OPENGLES2
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) < 0)
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Backend_PrintError("Couldn't set OpenGL context type to ES: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0) < 0)
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Backend_PrintError("Couldn't set OpenGL context flags to 0: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2) < 0)
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Backend_PrintError("Couldn't set OpenGL major version to 2: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0) < 0)
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Backend_PrintError("Couldn't set OpenGL minor version to 0: %s", SDL_GetError());
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) < 0)
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Backend_PrintError("Couldn't set OpenGL context type to core: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) < 0)
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Backend_PrintError("Couldn't set OpenGL forward compatibility: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0)
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Backend_PrintError("Couldn't set OpenGL major version to 3: %s", SDL_GetError());
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if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2) < 0)
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Backend_PrintError("Couldn't set OpenGL minor verison to 2: %s", SDL_GetError());
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#endif
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window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
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@ -62,12 +77,13 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Couldn't load OpenGL functions");
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}
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#endif
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}
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else
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{
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std::string error_message = std::string("Couldn't setup OpenGL context for rendering: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
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}
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@ -75,6 +91,7 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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}
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else
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{
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std::string error_message = std::string("Couldn't create OpenGL context: %s", SDL_GetError());
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
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}
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@ -82,7 +99,8 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
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std::string error_message = std::string("Could not create window: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", error_message.c_str());
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}
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return FALSE;
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@ -3,6 +3,7 @@
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#include <stddef.h>
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#include <stdlib.h>
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#include <string>
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#include "SDL.h"
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@ -22,30 +23,43 @@ unsigned char* WindowBackend_Software_CreateWindow(const char *window_title, int
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if (window != NULL)
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{
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if (fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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{
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if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0)
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Backend_PrintError("Couldn't set window to fullscree: %s", SDL_GetError());
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}
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window_sdlsurface = SDL_GetWindowSurface(window);
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framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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if (framebuffer_sdlsurface != NULL)
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if (window_sdlsurface != NULL)
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{
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*pitch = framebuffer_sdlsurface->pitch;
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Backend_PostWindowCreation();
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framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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return (unsigned char*)framebuffer_sdlsurface->pixels;
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if (framebuffer_sdlsurface != NULL)
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{
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*pitch = framebuffer_sdlsurface->pitch;
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Backend_PostWindowCreation();
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return (unsigned char*)framebuffer_sdlsurface->pixels;
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}
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else
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{
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std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
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SDL_DestroyWindow(window);
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}
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create framebuffer surface");
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std::string error_message = std::string("Couldn't get SDL surface associated with window: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
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}
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SDL_DestroyWindow(window);
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}
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else
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{
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Backend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create window");
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std::string error_message = std::string("Couldn't create window: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
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}
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return NULL;
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@ -59,8 +73,11 @@ void WindowBackend_Software_DestroyWindow(void)
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void WindowBackend_Software_Display(void)
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{
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SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
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SDL_UpdateWindowSurface(window);
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if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
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Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
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if (SDL_UpdateWindowSurface(window) < 0)
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Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
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}
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void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height)
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@ -71,4 +88,7 @@ void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int
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// https://wiki.libsdl.org/SDL_GetWindowSurface
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// We need to fetch a new surface pointer
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window_sdlsurface = SDL_GetWindowSurface(window);
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if (!window_sdlsurface)
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Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError());
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}
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