Rearrange shader files
The old way just kind of mashed two approaches together.
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616b9cda9e
40 changed files with 2 additions and 5 deletions
src/Backends
Controller
Platform
Rendering/WiiUShaders
colour_fill.gsh.hglyph.gsh.h
shader sources
colour_fill.fragcolour_fill.gshcolour_fill.pshglyph.fragglyph.gshglyph.pshplain.vertplain.vshtexture.fragtexture.gshtexture.pshtexture.verttexture.vshtexture_colour_key.fragtexture_colour_key.gshtexture_colour_key.pshwtf is this.txt
texture.gsh.htexture_colour_key.gsh.hSDL2
Shared
Window
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#pragma once
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#include "SDL.h"
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extern SDL_Window *window;
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#include "SDL.h"
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#include "SDL.h"
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extern SDL_Window *window;
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void ControllerBackend_JoystickConnect(Sint32 joystick_id);
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void ControllerBackend_JoystickConnect(Sint32 joystick_id);
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
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