Made NpcAct120.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-02-25 01:47:58 +00:00
parent 27bfd3914c
commit 6984d0cb97

View file

@ -122,9 +122,9 @@ void ActNpc122(NPCHAR *npc)
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@ -160,7 +160,7 @@ void ActNpc122(NPCHAR *npc)
npc->act_no = 14;
npc->act_wait = Random(0, 50);
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@ -277,7 +277,7 @@ void ActNpc123(NPCHAR *npc)
{240, 0, 256, 16},
};
bool bBreak = false;
BOOL bBreak = FALSE;
switch (npc->act_no)
{
@ -313,19 +313,19 @@ void ActNpc123(NPCHAR *npc)
{
case 0:
if (npc->flag & 1)
bBreak = true;
bBreak = TRUE;
break;
case 1:
if (npc->flag & 2)
bBreak = true;
bBreak = TRUE;
break;
case 2:
if (npc->flag & 4)
bBreak = true;
bBreak = TRUE;
break;
case 3:
if (npc->flag & 8)
bBreak = true;
bBreak = TRUE;
break;
}
@ -405,10 +405,10 @@ void ActNpc125(NPCHAR *npc)
SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
PlaySoundObject(70, 1);
if (npc->direct)
SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
else
if (npc->direct == 0)
SetNpChar(87, npc->x, npc->y, 0, 0, 2, 0, 0);
else
SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
npc->cond = 0;
}
@ -460,17 +460,17 @@ void ActNpc126(NPCHAR *npc)
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
}
if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@ -578,10 +578,10 @@ void ActNpc127(NPCHAR *npc)
npc->cond = 0;
}
if (npc->direct)
npc->rect = rcV[npc->ani_no];
else
if (npc->direct == 0)
npc->rect = rcH[npc->ani_no];
else
npc->rect = rcV[npc->ani_no];
}
//Machine gun trail (Level 3)
@ -623,16 +623,16 @@ void ActNpc128(NPCHAR *npc)
{
npc->act_no = 1;
if (npc->direct && npc->direct != 2)
{
npc->view.front = 0x1000;
npc->view.top = 0x800;
}
else
if (npc->direct == 0 || npc->direct == 2)
{
npc->view.front = 0x800;
npc->view.top = 0x1000;
}
else
{
npc->view.front = 0x1000;
npc->view.top = 0x800;
}
}
if (++npc->ani_no > 4)
@ -688,7 +688,7 @@ void ActNpc129(NPCHAR *npc)
npc->y += npc->ym;
npc->rect = rect[npc->ani_no + 3 * npc->direct];
npc->rect = rect[3 * npc->direct + npc->ani_no];
}
//Puppy (sitting, wagging tail)
@ -724,7 +724,7 @@ void ActNpc130(NPCHAR *npc)
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x8000 && gMC.x < npc->x + 0x8000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (++npc->ani_wait > 3)
{
@ -736,9 +736,9 @@ void ActNpc130(NPCHAR *npc)
npc->ani_no = 2;
}
if (gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@ -829,7 +829,7 @@ void ActNpc132(NPCHAR *npc)
npc->ani_no = 1;
}
if (gMC.x > npc->x - 0x8000 && gMC.x < npc->x + 0x8000 && gMC.y > npc->y - 0x2000 && gMC.y < npc->y + 0x2000)
if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (++npc->ani_wait > 4)
{
@ -1070,6 +1070,10 @@ void ActNpc134(NPCHAR *npc)
//Skeleton
void ActNpc135(NPCHAR *npc)
{
unsigned char deg;
int ym;
int xm;
RECT rcLeft[2] = {
{256, 32, 288, 64},
{288, 32, 320, 64},
@ -1112,19 +1116,19 @@ void ActNpc135(NPCHAR *npc)
npc->count1 = 0;
npc->ym = -0x200 * Random(1, 3);
if (npc->shock == 0)
if (npc->shock)
{
if (gMC.x > npc->x)
npc->xm += 0x100;
else
if (npc->x < gMC.x)
npc->xm -= 0x100;
else
npc->xm += 0x100;
}
else
{
if (gMC.x > npc->x)
npc->xm -= 0x100;
else
if (npc->x < gMC.x)
npc->xm += 0x100;
else
npc->xm -= 0x100;
}
}
@ -1134,9 +1138,9 @@ void ActNpc135(NPCHAR *npc)
if (npc->ym > 0 && npc->count1 == 0)
{
++npc->count1;
const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
const int ym = 2 * GetSin(deg);
const int xm = 2 * GetCos(deg);
deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
ym = 2 * GetSin(deg);
xm = 2 * GetCos(deg);
SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x180);
PlaySoundObject(39, 1);
}
@ -1152,7 +1156,7 @@ void ActNpc135(NPCHAR *npc)
if (npc->act_no >= 10)
{
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@ -1405,9 +1409,10 @@ void ActNpc139(NPCHAR *npc)
case 41:
npc->ani_no = 2;
if (++npc->act_wait >= 64)
npc->act_no = 20;
if (++npc->act_wait < 64)
break;
npc->act_no = 20;
break;
}