Made NpcAct120.cpp ASM-accurate
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27bfd3914c
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6984d0cb97
1 changed files with 47 additions and 42 deletions
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@ -122,9 +122,9 @@ void ActNpc122(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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@ -160,7 +160,7 @@ void ActNpc122(NPCHAR *npc)
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npc->act_no = 14;
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npc->act_no = 14;
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npc->act_wait = Random(0, 50);
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npc->act_wait = Random(0, 50);
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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@ -277,7 +277,7 @@ void ActNpc123(NPCHAR *npc)
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{240, 0, 256, 16},
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{240, 0, 256, 16},
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};
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};
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bool bBreak = false;
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BOOL bBreak = FALSE;
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switch (npc->act_no)
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switch (npc->act_no)
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{
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{
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@ -313,19 +313,19 @@ void ActNpc123(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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if (npc->flag & 1)
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if (npc->flag & 1)
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bBreak = true;
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bBreak = TRUE;
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break;
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break;
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case 1:
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case 1:
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if (npc->flag & 2)
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if (npc->flag & 2)
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bBreak = true;
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bBreak = TRUE;
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break;
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break;
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case 2:
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case 2:
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if (npc->flag & 4)
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if (npc->flag & 4)
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bBreak = true;
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bBreak = TRUE;
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break;
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break;
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case 3:
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case 3:
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if (npc->flag & 8)
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if (npc->flag & 8)
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bBreak = true;
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bBreak = TRUE;
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break;
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break;
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}
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}
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@ -405,10 +405,10 @@ void ActNpc125(NPCHAR *npc)
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SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
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SetDestroyNpChar(npc->x, npc->y, npc->view.back, 8);
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PlaySoundObject(70, 1);
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PlaySoundObject(70, 1);
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if (npc->direct)
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if (npc->direct == 0)
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SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
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else
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SetNpChar(87, npc->x, npc->y, 0, 0, 2, 0, 0);
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SetNpChar(87, npc->x, npc->y, 0, 0, 2, 0, 0);
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else
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SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
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npc->cond = 0;
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npc->cond = 0;
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}
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}
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@ -460,17 +460,17 @@ void ActNpc126(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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}
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}
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if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 2;
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npc->direct = 2;
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else
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else
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npc->direct = 0;
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npc->direct = 0;
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@ -578,10 +578,10 @@ void ActNpc127(NPCHAR *npc)
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npc->cond = 0;
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npc->cond = 0;
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}
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}
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if (npc->direct)
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if (npc->direct == 0)
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npc->rect = rcV[npc->ani_no];
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else
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npc->rect = rcH[npc->ani_no];
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npc->rect = rcH[npc->ani_no];
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else
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npc->rect = rcV[npc->ani_no];
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}
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}
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//Machine gun trail (Level 3)
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//Machine gun trail (Level 3)
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@ -623,16 +623,16 @@ void ActNpc128(NPCHAR *npc)
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{
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{
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npc->act_no = 1;
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npc->act_no = 1;
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if (npc->direct && npc->direct != 2)
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if (npc->direct == 0 || npc->direct == 2)
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{
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npc->view.front = 0x1000;
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npc->view.top = 0x800;
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}
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else
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{
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{
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npc->view.front = 0x800;
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npc->view.front = 0x800;
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npc->view.top = 0x1000;
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npc->view.top = 0x1000;
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}
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}
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else
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{
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npc->view.front = 0x1000;
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npc->view.top = 0x800;
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}
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}
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}
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if (++npc->ani_no > 4)
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if (++npc->ani_no > 4)
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@ -688,7 +688,7 @@ void ActNpc129(NPCHAR *npc)
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npc->y += npc->ym;
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npc->y += npc->ym;
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npc->rect = rect[npc->ani_no + 3 * npc->direct];
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npc->rect = rect[3 * npc->direct + npc->ani_no];
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}
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}
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//Puppy (sitting, wagging tail)
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//Puppy (sitting, wagging tail)
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@ -724,7 +724,7 @@ void ActNpc130(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (gMC.x > npc->x - 0x8000 && gMC.x < npc->x + 0x8000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (++npc->ani_wait > 3)
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if (++npc->ani_wait > 3)
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{
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{
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@ -736,9 +736,9 @@ void ActNpc130(NPCHAR *npc)
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npc->ani_no = 2;
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npc->ani_no = 2;
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}
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}
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if (gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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@ -829,7 +829,7 @@ void ActNpc132(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (gMC.x > npc->x - 0x8000 && gMC.x < npc->x + 0x8000 && gMC.y > npc->y - 0x2000 && gMC.y < npc->y + 0x2000)
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if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
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{
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{
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if (++npc->ani_wait > 4)
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if (++npc->ani_wait > 4)
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{
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{
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@ -1070,6 +1070,10 @@ void ActNpc134(NPCHAR *npc)
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//Skeleton
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//Skeleton
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void ActNpc135(NPCHAR *npc)
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void ActNpc135(NPCHAR *npc)
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{
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{
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unsigned char deg;
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int ym;
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int xm;
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RECT rcLeft[2] = {
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RECT rcLeft[2] = {
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{256, 32, 288, 64},
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{256, 32, 288, 64},
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{288, 32, 320, 64},
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{288, 32, 320, 64},
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@ -1112,19 +1116,19 @@ void ActNpc135(NPCHAR *npc)
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npc->count1 = 0;
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npc->count1 = 0;
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npc->ym = -0x200 * Random(1, 3);
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npc->ym = -0x200 * Random(1, 3);
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if (npc->shock == 0)
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if (npc->shock)
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{
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{
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->xm += 0x100;
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else
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npc->xm -= 0x100;
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npc->xm -= 0x100;
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else
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npc->xm += 0x100;
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}
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}
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else
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else
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{
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{
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if (gMC.x > npc->x)
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if (npc->x < gMC.x)
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npc->xm -= 0x100;
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else
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npc->xm += 0x100;
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npc->xm += 0x100;
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else
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npc->xm -= 0x100;
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}
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}
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}
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}
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@ -1134,9 +1138,9 @@ void ActNpc135(NPCHAR *npc)
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if (npc->ym > 0 && npc->count1 == 0)
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if (npc->ym > 0 && npc->count1 == 0)
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{
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{
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++npc->count1;
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++npc->count1;
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const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
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deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
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const int ym = 2 * GetSin(deg);
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ym = 2 * GetSin(deg);
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const int xm = 2 * GetCos(deg);
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xm = 2 * GetCos(deg);
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SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x180);
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SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x180);
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PlaySoundObject(39, 1);
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PlaySoundObject(39, 1);
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}
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}
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@ -1152,7 +1156,7 @@ void ActNpc135(NPCHAR *npc)
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if (npc->act_no >= 10)
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if (npc->act_no >= 10)
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{
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{
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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@ -1405,9 +1409,10 @@ void ActNpc139(NPCHAR *npc)
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case 41:
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case 41:
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npc->ani_no = 2;
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npc->ani_no = 2;
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if (++npc->act_wait >= 64)
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if (++npc->act_wait < 64)
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npc->act_no = 20;
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break;
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npc->act_no = 20;
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break;
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break;
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}
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}
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