Fix sound enum typo
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2 changed files with 2 additions and 2 deletions
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@ -385,7 +385,7 @@ void ActBossChar_Frog(void)
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else
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else
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SetNpChar(NPC_PROJECTILE_BALFROG_SPITBALL, boss->x + 2 * (0x200 * 0x10), boss->y - 8 * 0x200, xm, ym, DIR_LEFT, NULL, 0x100);
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SetNpChar(NPC_PROJECTILE_BALFROG_SPITBALL, boss->x + 2 * (0x200 * 0x10), boss->y - 8 * 0x200, xm, ym, DIR_LEFT, NULL, 0x100);
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PlaySoundObject(SND_ENEMY_SHOOT_PROJETILE, SOUND_MODE_PLAY);
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PlaySoundObject(SND_ENEMY_SHOOT_PROJECTILE, SOUND_MODE_PLAY);
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if (boss->count1 == 0 || boss->life < boss->tgt_x - 90)
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if (boss->count1 == 0 || boss->life < boss->tgt_x - 90)
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{
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{
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@ -22,7 +22,7 @@ enum SoundEffectNames
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SND_SILLY_EXPLOSION = 25,
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SND_SILLY_EXPLOSION = 25,
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SND_LARGE_OBJECT_HIT_GROUND = 26,
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SND_LARGE_OBJECT_HIT_GROUND = 26,
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// To be continued
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// To be continued
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SND_ENEMY_SHOOT_PROJETILE = 39,
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SND_ENEMY_SHOOT_PROJECTILE = 39,
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// To be continued
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// To be continued
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SND_BEHEMOTH_LARGE_HURT = 52,
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SND_BEHEMOTH_LARGE_HURT = 52,
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// To be continued
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// To be continued
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